Author Topic: The new and improved 3D model topic!  (Read 3854180 times)



One does not simply use textures, without texturing the ground!

Squideey, why don't you make a game already with those sick-ass models.

Squideey, why don't you make a game already with those sick-ass models.
Coding maybe?



One does not simply use textures, without texturing the ground!
Possibly the worst texture work I've ever seen. You need to unwrap the chest and stuff and place the texture correctly. You don't just slap it onto parts of the model.

untextured dry wall, coffee bean floor and a poorly done mahogany chest?
I agree with Ty.


« Last Edit: January 03, 2013, 04:43:07 PM by Rusty »

does anyone have a blockhead model for blender thats the same size as ingame?

i downloaded the one on the sticky topic in modification discussion but its way too big


http://img43.imageshack.us/img43/6415/h13sioux.png


Self Delete is Painless

Edit:



I wish there where some decent reference images to figure out how that goddamn tail is mounted.
« Last Edit: January 03, 2013, 09:16:55 PM by zackin5 »

hey guys i'm getting back into this :)



tell what i can do to improve it, i was thinking of using this as a spear for my castle siege


Possibly the worst texture work I've ever seen. You need to unwrap the chest and stuff and place the texture correctly. You don't just slap it onto parts of the model.
But I did want the textures like that :o.
And the floor is not coffee beans, just wanted to give a cave feeling.

Nothing says cave like pristine white walls

that looks uncomfortable as hell, is your head totally flat or something
are you secretly a blockhead
Having worn it myself I can say this is not the case.

The mesh is not flat. its loose. it conforms to the shape of your head and you can barely tell you're wearing anything.