Author Topic: That old game of Badspot's...  (Read 18902 times)

I'm making a new map in Google sketchup  :cookieMonster:

I'd save yourself the trouble, and just use constructor.


Found a hidden area.

I'm making a new map in Google sketchup  :cookieMonster:
I'm making on in constructor  :cookieMonster:

-snip-
Found a hidden area.
There is also one near the bar.

There is also one near the bar.

Yeah, but when you go in that one, it spawns enemies.

I'm making on in constructor  :cookieMonster:

I would, but it costs too much. I mean, really, $0.00? Thats horrible.

Also, constructs pure joy when mapping.
« Last Edit: March 16, 2009, 11:57:31 PM by Digmaster »

We need some snowy, or egypt map :o That seems like it would fit the game well.
Except if you were to make snowy you would probably have to change the character's suit so you could see more than pants, ams, a head, and a hat :D

Im working on a snowy map :D

Im working on a snowy map :D
Yay :D Now we need some kind of Desert/Egypt map then we're set

Where do I put a model after I export it and stuff?

interiors folder if its a dif style thing
dts in shapes folder

What am I doing wrong? I exported with map2Dif, and put in interiors. it appears on the list, but I an not spawn it. wtf?

i use legacy dif and that works ok :3

if its not in interiors check static shapes, But it won't have collision.

Legacy Dif. Only one I didn't try. Thanks.

it gives me an error :(



WAit, I think I know the problem. If you know the solution off the top of your head, tell me. But I'll see if I can fix it tomorrow.
« Last Edit: March 17, 2009, 01:52:20 AM by Digmaster »