Author Topic: [Tutorial]Making Add-Ons With Blender(Not Modeling)  (Read 156239 times)

i did that but both meshes follow the one ani. when i use trigger animation, both meshes press. when i use pump animation, both meshes pump D:

How do I do a look.dso thingy?



Can you go into more detail on the animating portion? You skipped the a lot of things I needed to know on sequences.
« Last Edit: February 27, 2010, 09:10:28 PM by Deathwishez »

Like what, i told you how to keyframe and export the sequences. If you wanna learn more about sequences then use google.

do you have to name the bones or the meshes differently to have more than one ani?

if you have 2 different armatures duplicated then yes, you should change the name of the bones on the 2nd armature. If it's just 1 armature you don't need to.

oh? its just one, but it still does not work. help?

Very useful. The only problem I have is I don't know where to put the DTS exporter for mac.
 :cookie:

I know you said you wouldn't give us controls but how do you select the middle of the armature?

I know you said you wouldn't give us controls but how do you select the middle of the armature?

Click Armature > Tab (Edit Mode) > Click Middle > Hit "n" key > Name the bone

My vehicle is being gay. I have four wheel points, and it only shows the front left wheel not turning, and two wheels in the same spot, one turning, one not.

Click Armature > Tab (Edit Mode) > Click Middle > Hit "n" key > Name the bone
Thanks

Didn't work. Btw I am a Mac.
« Last Edit: March 09, 2010, 02:09:57 PM by Freeze »

Thanks

Didn't work. Btw I am a Mac.

Wtf? That's odd. What happens when you try to do that?