I have a SERIOUS error that happened.
Torque Exporter 0.964
Using blender, version 249
Exporting...
Writing shape to 'C:\Blockland\Add-Ons\Vehicle_TBH\chopper.dts'.
Processing...
[u] Error: Vertex index limit exceeded for mesh Cube, truncating mesh![/u]
Stripping Mesh :
Created 4358 strips.
with 2200 trianges left over.
Stripping Mesh :
Created 28 strips.
with 0 trianges left over.
Stripping Mesh :
Created 28 strips.
with 0 trianges left over.
Stripping Mesh :
Created 12 strips.
with 0 trianges left over.
Stripping Mesh :
Created 102 strips.
with 3 trianges left over.
Action spin used, dumping...
Track: Bone2 (node 2)
Track: bon6 (node 4)
Track: vibrate (node 19)
Track: Bone4 (node 1)
Frames: 8
Animates: loc rot
Loaded sequence 'spin'.
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [Bone4] (parent -1)
^^ Bone [Bone2] (parent -1)
^^ Bone [mount12] (parent -1)
^^ Bone [bon6] (parent -1)
^^ Bone [mount0] (parent -1)
^^ Bone [mount1] (parent -1)
^^ Bone [mount10] (parent -1)
^^ Bone [mount11] (parent -1)
^^ Bone [mount13] (parent -1)
^^ Bone [mount15] (parent -1)
^^ Bone [mount2] (parent -1)
^^ Bone [mount3] (parent -1)
^^ Bone [mount4] (parent -1)
^^ Bone [mount5] (parent -1)
^^ Bone [mount6] (parent -1)
^^ Bone [mount7] (parent -1)
^^ Bone [mount8] (parent -1)
^^ Bone [mount9] (parent -1)
^^ Bone [vibrate] (parent -1)
> Objects
'Cube' : Standard
'Cube' : Standard
'Cube' : Standard
'Cube' : Standard
'Cube' : Standard
'col' : Null Standard
> Materials
dragon
Material
detail2
grey1
yellow1
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
- spin
Animates: loc rot
Frames: 8
Ground Frames: 0
Triggers: 0
Writing out DTS...
Done.
Finished.
When it spawned in-game, it looked normal at first. But when I looked closer, I realized that the floor was missing. What happened??