Author Topic: [Tutorial]Making Add-Ons With Blender(Not Modeling)  (Read 155054 times)

YAY, the "eye" works! Now what about that messed up lighting? Do I delete the "lamp" in my blender project?
http://forum.blockland.us/index.php?topic=112045.0

Yes, I'm not sure what's wrong then. You might not have the right version of python installed then. It should tell you what version it needs in the console, and then just google python *whatever version* and install.

Aah, it said to get Python 2.6 but i got python 2.6.[something]. Even though Python 2.6.[something] worked with Blender, I'm gonna see what 2.6 does.

EDIT: Heheheh. Thanks for telling me, it worked!
« Last Edit: July 05, 2010, 03:15:08 PM by custardpot10 »

What does Cyclic mean when you're exporting it?

When I go into edit mode and move one vertice the whole model moves and it creates this wierd gray circle around it.

Why?

When I go into edit mode and move one vertice the whole model moves and it creates this wierd gray circle around it.

Why?

Possibly the proportional edit is turned on.  Press O or Alt O to turn it off.

http://forum.blockland.us/index.php?topic=112045.0
While I'm following the instructions to fix my lighting, I do "controll j", my cube turns white. When I complete the rest of the steps, my model is the same. -_-

Possibly the proportional edit is turned on.  Press O or Alt O to turn it off.
I now love you behond words. <3

i can see my model and everything in first person but the animation doesn't play, any help?

i can see my model and everything in first person but the animation doesn't play, any help?

-names don't match in script
-didn't export right
-didn't name right
-didn't put in script

I can't really help you if you just say "it doesn't work".

Also, cyclic makes your sequence repeat after its been played.

-names don't match in script
-didn't export right
-didn't name right
-didn't put in script

I'm quite sure I got those right, but as for the names in script.. I have the sequence named 'Fire', would that alter anything? Is it in the state sequence part of the script? (i'm using a sword script spin-off)

You scaled in object mode. Either select your model and press alt s and scale it back in edit mode, or spawn a new cube, select your model then hold shift and select the cube. Then press ctrl + j and delete the cube in edit mode.
MMk, about that whole cube procedure.... It worked the first time I tried it, no prob. Second time = FAIL. No clue why, did it exactly the same, just with a different model. Next model I did, YAY it worked again, no issues. However, I have 2 new models Im doing and when I hit ctrl J, the cube does change color and it fixes it. HOWEVER when I go to export the model, the materials all disappeared from the list (there were 4 now and now there are none) and the exporter crashes and fails when I try to export. This happened with 2 different models wtf?

I'm quite sure I got those right, but as for the names in script.. I have the sequence named 'Fire', would that alter anything? Is it in the state sequence part of the script? (i'm using a sword script spin-off)
Exactly. The stateSequence is where you put the name of your animation (in quotes)

Example: stateSequence[2] = "fire";

What are the mitts for armour?

Like pandans armour?

So, what causes this to happen exactly? I'm a little dyslexic and find it hard to read guides, so :s

MMk, about that whole cube procedure.... It worked the first time I tried it, no prob. Second time = FAIL. No clue why, did it exactly the same, just with a different model. Next model I did, YAY it worked again, no issues. However, I have 2 new models Im doing and when I hit ctrl J, the cube does change color and it fixes it. HOWEVER when I go to export the model, the materials all disappeared from the list (there were 4 now and now there are none) and the exporter crashes and fails when I try to export. This happened with 2 different models wtf?
It might be easier just to remake my whole model. XD Its not very complex.