For the headside, headup, etc animations, what do I do? Do I just make one set of keyframes at the start of the animation that are where I want the head to look? Also, Im noticing that the Bone i have the "eye" set to appears to be affecting the position of the mesh (eg, the top of the head is parented to the eye bone and it's merged into the jaw in-game) The eye is connected to the rig, can this cause issues?