Author Topic: [Tutorial]Making Add-Ons With Blender(Not Modeling)  (Read 155134 times)

So, headside I make it move to whatever side I want, and In-game if I look (z) the head will turn in that direction no matter which way I had him look?
You need to make it animate from left to right, doesn't matter how many frames.

You need to make it animate from left to right, doesn't matter how many frames.
Ohhh

I thought you meant leave it in the forward position and move it to one of the sides. My bad.

Thanks btw. :D

Would something like the hangglider use mount0 or mountPoint?

Would something like the hangglider use mount0 or mountPoint?

Well it's a vehicle, so mount0.

Well it's a vehicle, so mount0.
When I click it, it immediatley crashes.

I'm looking into it now, but having trouble :c

Could be just parenting problems, or you misspelled something.

Could be just parenting problems, or you misspelled something.
I did leave out the collision box.

Well I have added the collision box and its parent Col0.

I am starting the game as we speak.

EDIT: SUCCESS. :D I am ecstatic.

What the...?
The only thing in the blender open window is:
Quote
Comeplied with python 2.6.2.
Checking for installed python... got it!
Is that supposed to happen?
Before I restarted it it didn't, it had about as much as Blockland's open window did.

wut? I'm trying to update my add-on, so I'm remaking the model(to fix the glowing and to make a better model). Why are my brick textures screwed up?!?!?
:O

What the...?
The only thing in the blender open window is:Is that supposed to happen?
Before I restarted it it didn't, it had about as much as Blockland's open window did.

Don't know.
wut? I'm trying to update my add-on, so I'm remaking the model(to fix the glowing and to make a better model). Why are my brick textures screwed up?!?!?
:O
[img]http://img14.imageshack.us/img14/1544/blockland00013g.png[/img

Your UV's messed up? Select the face and hit u, then hit reset to reset it's UV coordinates.
« Last Edit: August 19, 2010, 03:17:15 PM by DarkStar »

:/   it didn't work... Any other Ideas? Could changing the textures, but having the same names effect the textures in-game? Like replacing a texture named "orange" with a rock texture named "orange". The textures look fine in blender.

:/   it didn't work... Any other Ideas? Could changing the textures, but having the same names effect the textures in-game? Like replacing a texture named "orange" with a rock texture named "orange". The textures look fine in blender.

You were missing some words in the first sentence, so I'm just going to say "yes"

I don't understand the "missing some words" thing, but how do you suggest I fix this? :o

I don't understand the "missing some words" thing, but how do you suggest I fix this? :o

Could changing the textures, but having the same names effect the textures in-game?

wut.
If you mean changing the texture but keeping the same name, yes it will work. As long as the dimensions are 256x256, 512x512 etc
« Last Edit: August 19, 2010, 11:37:26 PM by DarkStar »

wut.
If you mean changing the texture but keeping the same name, yes it will work. As long as the dimensions are 256x256, 512x512 etc
Do textures need to be 256x256 and 512x512? I thought they could be any size. and yes, that is what I meant.