Author Topic: The Development of Age of Time...  (Read 47036 times)

Flying vehicles is a bad idea. People would cheat the Log Challenge or treehouse by flying to the top or flying someone else to the top. Even if you made it so you couldnt enter the vicinity of them, people would fly over them, jump off, and catch on with their hook. Furthermore, you could get to places you shouldn't like the exterior of the shop interior.

Personally, I would like the stats system to return, however it shouldn't be able to be leveled up, and it shouldn't affect players too much. Players should choose stats when they start and be stuck with them.

Flying vehicles is a bad idea. People would cheat the Log Challenge or treehouse by flying to the top or flying someone else to the top. Even if you made it so you couldnt enter the vicinity of them, people would fly over them, jump off, and catch on with their hook. Furthermore, you could get to places you shouldn't like the exterior of the shop interior.

Add a max fly height.

How high would that be? People could still give their friends an advantage by flying near the log challenge at the max height and boosting them halfway up. If it's not high enough to get an advantage at the treehouse, people will crash into mountains. Plus, players will eventually find a way to glitch it. Just play it safe and don't put in flying vehicles.

Bows are less accurate and less powerful than crossbows.  The only advantage would be firing speed.
Mace would just be slower.

I actually looked for the missing two towns when I first joined....

War system why?  You have an extremely undeveloped idea there.
The hell is this random crap about voting for?
A larger volcano region would be nice.
No air vehicles in AoT please.
No levels either.
No PMs either.

Disable flying at certain locations, if the people are high in the air when they enter the no flying zone then it's their damn fault.

I have a few ideas to resolve this.

Flying 'Vehicles'

For starters, we said a bird not a vehicle. Also, it would be a good idea that maybe like on GTA: San Andreas where the jetpack reaches a certain height then starts to FALL slowly. I don't exactly know how people could glitch it but we could make Koleth a tester for it. He's good at that.

Housing system

I like the idea of having maybe a small neighbourhood in a repeat somewhere, when you get there maybe you could talk to an NPC and buy a house and you have to pay rent. If you dont pay the house will be given to whoever wants it next.

Oh and another few ideas i had...

Armour

Not alot i can say about it. Go to the Armoury or Blacksmith. Give them Celite and they make armour, seeing as there isnt a use for Celite. It could greatly highten defence making it so when you get hurt you don't get hurt AS MUCH.

New Ai System

So an enemie spawns and sees you then rams at you. Not the best ai ever. What if it was changed so that when an orc sees you they come and hit you with say a Bat or something?


This is just my view. Feel free to comment.

Celite is a chalky rock, not a metal.

Also, if you buy a house, why would you have to pay rent on it? Usually that happens when you rent a home.

You still have to pay tax. Anyway, all of these ideas suck.

I have an idea:

Craftable hooks.
Just like craftable weapons they would change depending on what metal you use, perhaps cloth would be required for the rope too. It should be quite expensive to make.

Great idea. Then we can just pay 200gp for a gold hook instead of having to challenge our dexterity by completing a virtual challenge!!

Flying vehicles is a bad idea. People would cheat the Log Challenge or treehouse by flying to the top or flying someone else to the top. Even if you made it so you couldnt enter the vicinity of them, people would fly over them, jump off, and catch on with their hook. Furthermore, you could get to places you shouldn't like the exterior of the shop interior.

Personally, I would like the stats system to return, however it shouldn't be able to be leveled up, and it shouldn't affect players too much. Players should choose stats when they start and be stuck with them.
You could do what flyff does when you go into a no flyable area, un-equipt it.
(just like, put a trigger? around the challanges that de-equipts any flying things)

Great idea. Then we can just pay 200gp for a gold hook instead of having to challenge our dexterity by completing a virtual challenge!!

I have an idea:

Craftable hooks.
Just like craftable weapons they would change depending on what metal you use, perhaps cloth would be required for the rope too. It should be quite expensive to make.

Quite expensive meaning 15k or more?

Cancel that, at least 20k.

Yeah thats exactly why I added the expensive part in there, hopeful that someone would read it all before replying.
At least 10k.