Poll

is minecraft dead

yes
271 (61.7%)
no
168 (38.3%)

Total Members Voted: 438

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 7265591 times)

Vanilla is beyond insanely boring.

The problem is you spoil yourself with the ease mods provide, and suddenly you can't take the vanilla processes anymore. I like playing vanilla, keeping up with features. It's universal. When you remove the limitations through mods, you lose that sense of accomplishment. Sure, you feel accomplished doing things in the mods, but they unravel the feelings of "Wow, I made something awesome." that keep you interested.

For instance, that auto-water-bucket dropper I had on the last page. Simple, but functional, and for vanilla. I'm proud to have put the old concepts together to make a useful setup. Mods remove that sense of success in creating such things, because they remove the limitations you'd strive to overcome.

That's the problem with vanilla - it's not difficult at all and there isn't much to do once you have completed the game.

but they unravel the feelings of "Wow, I made something awesome." that keep you interested.
no they don't.
« Last Edit: May 03, 2013, 09:39:40 AM by Maxwell23461 »

I played mod packs previously, devising systems and such. But you can't feel as accomplished as when you make something work in vanilla which isn't straightforward to create - You actually need to consider it.

what structures is there to make in vanilla that require /some/ effort and provide use? I mean built into the game and not a glitch or abuse of game mechanics such as mob farms.

I feel a lot more accomplished when I get a fusion reactor working in voltz.
« Last Edit: May 03, 2013, 10:26:32 AM by Maxwell23461 »

The problem is you spoil yourself with the ease mods provide, and suddenly you can't take the vanilla processes anymore. I like playing vanilla, keeping up with features. It's universal. When you remove the limitations through mods, you lose that sense of accomplishment. Sure, you feel accomplished doing things in the mods, but they unravel the feelings of "Wow, I made something awesome." that keep you interested.

For instance, that auto-water-bucket dropper I had on the last page. Simple, but functional, and for vanilla. I'm proud to have put the old concepts together to make a useful setup. Mods remove that sense of success in creating such things, because they remove the limitations you'd strive to overcome.
Have fun with stuffty redstone and no machines.
You mine to diamond and that's it, there is nothing more to advance on.

Edit: It wouldn't be so bad if that loving friend didn't remove the stupid loving cart "Bug" which was loving awesome.

Have fun with stuffty redstone and no machines.
You mine to diamond and that's it, there is nothing more to advance on.

Edit: It wouldn't be so bad if that loving friend didn't remove the stupid loving cart "Bug" which was loving awesome.
With the booster rails, colliding Minecarts wan't even necessary anymore.

With the booster rails, colliding Minecarts wan't even necessary anymore.
It's not the same, I felt like a mechanic setting that stuff up, it was fun as hell.

It's not the same, I felt like a mechanic setting that stuff up, it was fun as hell.
We all probably felt like that, but I felt that we needed a more compact way to do things, and bugs like that were bound to be fixed.

It was fun going 60MPH non-stop up a mine.

It was fun going 60MPH non-stop up a mine.
Implying you can't anymore.

At least booster rails gave us another use for gold

We all probably felt like that, but I felt that we needed a more compact way to do things, and bugs like that were bound to be fixed.
Bugs that are cool don't always need to be fixed, sometimes they turn out to make a game. (See Quake)

Rocket Jumping was also a unintended "Bug" and it's a huge feature in TF2.

Bugs that are cool don't always need to be fixed, sometimes they turn out to make a game. (See Quake)

Rocket Jumping was also a unintended "Bug" and it's a huge feature in TF2.
That wasn't Mojang's goal. They want to clear as many bugs as possible to improve gameplay and avoid exploits.

Just set up a trap on my friends server.
He has a hidden piston door and to activate you need to step on a stone pressure plate on gravel.
I got rid of the wiring under the pressure plate and made a giant pit of TNT. After that I put TNT under the gravel so when he steps on it he blows to pieces.