Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6761182 times)

that sounds utterly ridiculous.
It is ridiculous. But it's currently making my world absolutely unplayable.



You'll notice the "E: 13/17054"
For those of you who don't yet know, that means in my current view there are 13 mobs somewhere in the world in front of me, out of a total of 17054 mobs.
You will also notice the number is much higher now then I said originally. They is because they seem to be continuously spawning or something, and at my humble 0.05 fps every frame about 100-200 more sheep are spawned.

Only 13 mobs are in my view at the moment because I had the brilliant idea to attempt to tunnel into the hill and murder all of the sheep... Yeah that's not happening now. Is there any way to kill all of them? Does any map editor support spawning/despawning mobs?

As a final note, my belief is that this is the result of some bug with breeding, causing animals to breed constantly. I don't see it being the fault of the mob spawning system, as from my understanding of the system that makes absolutely no sense.

Use TNT or lava to kill them all.

Use TNT or lava to kill them all.
I would like to see you kill them all with TNT or lava when you're getting one frame every 10-20 seconds and don't have TNT or lava and can't find where the damn things are in the first place.

I would like to see you kill them all with TNT or lava when you're getting one frame every 10-20 seconds and don't have TNT or lava and can't find where the damn things are in the first place.
download mcedit.
load the world in mcedit
select the area with the mobs and delete entities.

I believe that does it.




So, I've gotten lazy with building things for this adventure map.
I used a mcschematic for the ship I had planned to build and the castle thing in the nether.
I made sure that there are signs on the things crediting the creators though.
« Last Edit: October 09, 2011, 10:32:22 AM by Littledude »

download mcedit.
load the world in mcedit
select the area with the mobs and delete entities.

I believe that does it.
Well, mcedit confirmed the massive number of sheep. Only problem is that a few seconds after it loads, it freezes due to the huge number of entities. How do you like, very quickly lower the distance it loads things? Or is there a config file somewhere?

Edit: Scratch that. I just had to let it load for a minute or so.

Edit2: Thank you :D
There are still over 500 mobs in my world, more then there should be. But that's a far cry from 17000.
« Last Edit: October 09, 2011, 10:51:15 AM by blaman »

Hey,Would this way work,I want to build a house but i want a tree in front.

Fence=F
Sapling=F

F F F
F S F
F F F
try it, if it doesn't work the tree will just break the fences anyways

i'm thinking about building a science outpost in the middle of a jungle.

Drops, falling gravel and falling sand is included in E I think.

Well, mcedit confirmed the massive number of sheep. Only problem is that a few seconds after it loads, it freezes due to the huge number of entities. How do you like, very quickly lower the distance it loads things? Or is there a config file somewhere?

Edit: Scratch that. I just had to let it load for a minute or so.

Edit2: Thank you :D
There are still over 500 mobs in my world, more then there should be. But that's a far cry from 17000.
you should have killed them all by hand to collect the resources.

God I wish Nether Wart grew on the overworld.

God I wish Nether Wart grew on the overworld.
i thought you could plant it in soul sand in the overworld?



*Simon*

AHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHH

-snip-
*Simon*
AHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHH



:D

God that spider scares me. :C

Did any of you guys see that patch that fixed conflicts between optifine and the water shaders?

i did.

these sheep are partying with this creeper in my shiny water

loving beautiful.
Here.