Poll

is minecraft dead

yes
271 (61.7%)
no
168 (38.3%)

Total Members Voted: 438

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 7022123 times)

  • Make mob health and damage the same - Considering incrementation of the player's damage, you can't achieve difficulty of killing without their health being higher. Maybe as he said making other mechanics, but how would that work out?
  • Zombies breaking down doors on normal - My friend runs a hard mode snapshot server and all my villagers dying was not cool. Once all your villagers die, you must device railways, find a new village, make safe ways. All this would achieve is keeping the player constantly on edge when trying to enjoy other elements of the game.
  • Zombies make Villagers into Zombies - No. Just no. This is not meant to be a full zombie game. Zombies are there as an enemy which has been around forever. This is not a game about zombie apocalypses.
  • Increase mob sight range - In most cases, this will just mean mobs see you before you see them. How much fun is it that mobs with pathfinding AI constantly end up at your doorstep? I can't imagine that being at all fun.
  • Increase zombie speed - Nowadays, people are spoiled by fast paced zombie games. This person keeps referring to zombies in that respect. He fails to realize that these zombies follow the old idea - Slow moving zombies. I remember Resident Evil 1, the tension was in being trapped in a corridor with a zombie slowly lumbering toward you. Fast zombies doesn't appeal to me at all.
  • Spiders hang upside-down - That would probably require another reworking of AI code, not to mention some strange mechanics. At this point, they show a lot of relevancy to change mechanics too much as people have built the game around how it has been. On the point of changing how they orient in relation to the surface, note that this game is blocks. You either make them lock into position or slowly turn in an odd fashion, both ugly.
  • Spawn Slimes above ground - Has he played Superflat, especially when it was first released? Slimes would be a nuisance, even spawned at a more reasonable rate. He would complain about them if they were common enough for him to find them. Spawning in swamps seems weird anyway.
  • Complaining about generation not utilizing Max World Height - You complain enough about the generation, not even mentioning Mushroom Biomes. I highly doubt any generated structure going above the old height limit would appease you. As it is generated, it'd probably have some flaw you'd hate and point out in excruciating detail.
  • More biome-specific rewards - Jungles have cocoa beans now. Also, not everything needs fifty purposes. Lilypads can be used for simple bridges in bulk.
  • Increase tree height - What? Why? How do they look like stuff? I could honestly imagine them doing this and him complaining "You get too much wood from trees!" afterward.
  • More complaining about generation not utilizing Max World Height - The world height was to allow user creations on generated worlds instead of ugly slates. Creations which required much, much more room. Furthermore, making the ground deeper isn't as simple as just saying "Rise it 30 blocks." Generation itself is already a bit odd as is.
  • Make plains more flat - Had the game been made of smooth surfaces and not blocks, the flatness would be apparent. While there are occasional hills and higher areas, it isn't that bad. I've seen plains on my trip to my relatives two years ago, and I must say the plains in Minecraft aren't bad. Maybe just not as expansive at times?
  • No pools of water in the desert - It is possible to have such things in the desert, provided the conditions. Desert Wells still don't spawn enough or have any given use, but having them the only water source in the desert would be a problem.
  • Introduce Dirt/Grass Slabs into generation - The various many problems slabs have right now would translate to the entire world? No thanks. Absolutely no thanks.
  • Complaining about Cats, Cocoa Plants, and Decorative Blocks - What the forget? Shut the hell up. Jon joined Minecraft to fix the AI you'd probably have complained more about otherwise. He made the cats because he wanted to, which was collaborated with the others at Mojang. Furthermore, why did you complain about Cocoa Plants? Was this not demanded since Cocoa was added? Is this not needed? And decorative blocks are nice, they're useful in their own respects. They're making the game Adventure Map friendly, making fun for the player.
  • Complaining about Mojang forgetting features soon after implementing them - So I see you haven't been paying attention, huh? Enchanting is one of many, many examples of features revisited and improved.

All this guy talks about is changing how the game works. It's casual. Survival is how it is because you want to have more fun than anything, and learn from mistakes. End up doing something. He talks about how you need a wiki to learn things, suggests making a manual, then suggests stuffloads of features only mod makers should take on which would all need to be crammed into such a huge manual most people would be intimidated to use. Everything he suggests, which I'm sure he knows, would change the feel of the game. And in a lot of cases, not positively. Simply watching videos of people playing mods, seeing those weird items, various items, etc. Sure, it adds to the game, but it clutters it with so many things the player might never even see.



forget this, I can't keep reading this guy. At the very least, it's been like 30-60 minutes just trying to read over it. I'm not wasting anymore time. I stopped mid way through 5b.  Everything he suggests is for modmakers. The game is not any of the stuff he wants. The game isn't supposed to have big complex systems. This game isn't trying to go up against Skyrim or anything. There isn't supposed to be those annoying restrictions and large assortments of stuff like in other games. This is Minecraft. This is different. Modmakers already do all this stuff and make the game a headache like he wants it. Use mods.

This is exactly what I expected from you; A response that is adamant on keeping Minecraft exactly the way it is with no changes on old mechanics despite the plethora of excellent points Insurrection made. A few things I found particularly more irritating than the rest though:

1. You keep talking about how "if you did X it wouldn't be fun". What is your idea of fun, exactly? Because my idea of fun is having somewhat of a challenge, not just GET WOOD | GET STONE | GET IRON | GET DIAMONDS | KILL DRAGON | NEVER DIE ONCE BECAUSE IT'S EASY AS DIRT. Sure, the game can be fun, but after you pass the "wtf am i doing" stage it's just in a time-waster sort of way, not the "wow this is a thrill" sort of way, which is what a game with a Survival mode should do. Endermen are good in this way; They're strong enough that you want to avoid them for awhile and that moment of terror you get when you're not well-equipped and think you may have glanced at one is perfect. The game claims to be "survival" yet there's no real threat other than the semi-rare chance of getting chased by a large pack of mobs (which is easily avoided after the first few days), not watching where you step and falling in lava, or simply being a new player and not knowing how everything works.

2. About spider movement: Mo' Creatures I believe it is (some sort of creature-addition mod at least, whichever one appears in the YogBox) has scorpions that behave almost exactly like Insurrection's idea of how spiders should act. They climb vertically up blocks, and they look good doing it. That part's possible, so I can only assume rotating an extra 90 degrees wouldn't be that difficult.

3. "The world height was to allow user creations on generated worlds"? Use Creative. That's what it was made for. I highly doubt anyone playing Survival is going to legitimately collect enough resources to build a structure that needs that much space.

4. "not everything needs fifty purposes" Ignoring the blatant exaggeration, why shouldn't things have more purposes? Make the most of the environment. We need more potions, and we've got the perfect resources to use for them, so why not use them?

5. If you don't see the problem with trees it's because you've never seen trees done properly. Play TFC and you'll see exactly what he's talking about.

6. "Enchanting is one of many, many examples of features revisited and improved." Uh, what? It's been "revisited and improved" like what, once? For Bows? And what are these "many, many examples" of which you speak? Because I sure as hell haven't seen 'em.

7. Your whole anti-anti-decorative-thing spiel. I can't even...just...Okay, listen: The point was that the developers are adding a handful of relatively pointless things (although I DO AGREE that a logical source of cocoa was indeed something we needed) instead of ANY of the aforementioned potential improvements. They could be spending their time on fixing problems or figuring out their own ways of making major improvements but instead they're coding things like cats which should be something you add once the game has all its kinks worked out. MAYBE they had someone working on cats because there was nothing for them to do, but I highly doubt that.

8. "Use mods"

Word for word, from the bottom of the post:

Quote
This rant/discussion is not about mods. This is about the vanilla game. More specifically, the vanilla survival mode, and how it could be better. If you want a more detailed answer, read through the thread.

and because you didn't get to that part anyway, a few more:

Quote
"The game is about building, not fighting."

Creative mode is for building. Just because survival mode lacks content doesn't mean it's "not about fighting". That just means it lacks content.
Quote
"The game is fine."

It isn't. If it were "fine", they wouldn't still be adding updates and fixing things. Even if it WERE fine, why can't it be better?
Quote
"Your changes are crap. They wouldn't make the game better."

Suggest better ones then! I highly encourage this.



In retrospect it's actually kind of funny because you said you stopped reading around point 5, and point 7 is all about the community and how it both hates change yet blindly accepts anything Mojang adds to the game, which is exactly the content of your retaliation.

i've never had a problem with endermen. you just put your back to a wall after you hit them. just turn around and when you hear them teleport turn again and whack. rinse, repeat.

nobot rockin' his blockland avatar in minecraft.


us digging out sand to prepare for our house.

atm i was gathering food.

who crafts mushroom soup before they need to eat it? just use 3 stacks. 1 of bowls and 2 for the mushrooms

who crafts mushroom soup before they need to eat it? just use 3 stacks. 1 of bowls and 2 for the mushrooms
i was dying at the time(before the screenshot) and i had the supplize so i decided to make a couple extra bowls for them because their hunger was down, and i took a screenshot while walk to them.

we like to be prepared.

i was dying at the time(before the screenshot) and i had the supplize so i decided to make a couple extra bowls for them because their hunger was down, and i took a screenshot while walk to them.

we like to be prepared.
takes up too much space to craft all your food but whatever

takes up too much space to craft all your food but whatever
rofl.

we have chests.

I didn't realize you could carry chests full of items with you. :o

That guy's argument for why minecraft is a stuff game is so true.

I like minecraft don't get me wrong, the concept and what COULD happen brought me to it just like Blockland.

But I cant play minecraft on survival because it isn't rewarding in any context.

At least for me it isn't rewarding to find a mass of minerals or get to the End.

Its boring, to grind my way up to a perfect safe home that will always stay that way :C


Meh


this is exactly why I use mods like Millénaire and Humans+

I didn't realize you could carry chests full of items with you. :o
it's at our base in a cave you silly skip.

lol digging out the land for a home

i just build it over no matter how steep it is, only digging in if necessary or if i want a basement or something

-snip-

Very solid points. Adding on to that I found this video very informative.

http://www.youtube.com/watch?v=ap87xnjOh8E&feature=player_embedded

Now I feel like I know the truth about Minecraft. I really regret spending my money on it at all and wouldn't recommend it to anyone I know.

lol digging out the land for a home

i just build it over no matter how steep it is, only digging in if necessary or if i want a basement or something
idk why but nobot wanted to create the basement first and build up.

In retrospect it's actually kind of funny because you said you stopped reading around point 5, and point 7 is all about the community and how it both hates change yet blindly accepts anything Mojang adds to the game, which is exactly the content of your retaliation.

After an hour about a guy complaining about things, suggesting conflicting ideas, etc. I got tired of how much time I was wasting writing something that would only receive a response like yours. Although I have not read yours because again I don't have the time to read such amounts of text this late at night, I will state that he suggests a lot of content, and forgets his previous points about how this could all be managed and furthermore how it would effect the game in it's own function considering any added load to memory. They are always counting bits.

Seriously, it's 4 AM here. It was going past midnight when I gave up on reading. I was about to go to sleep after finally getting done things reading that had held me up on. My point is he suggests far too much change in one instance. This is a game that people hate on at times because they have problems running it, and when I see "Add stuffloads of stuff to the game, because the game sucks." I can't help but think "Suggest how ALL of this stuff will work in a game still not completely optimized in itself. Let them fix the game first. Jeb is still working on that."

Are there some nice vanilla servers online?