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is minecraft dead

yes
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Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6809110 times)


On another note;



Why is this the first time I've ever seen this? How long has NEI or one of its plugins had the ability to allow mod creators to show info directly in the interface like this? None of the other mods I have installed seem to utilize this feature despite it being amazing, no more loving around in Minecraft Forum threads or badly maintained wikis looking for details and instructions on how things work
that's actually a feature specifically requested by Extra Utilities which is why no one else has it yet.

Not sure why I'd change though, I'm perfectly fine with being able to modify this custom modpack at my leisure

you can do that with Horizons and it's also a more accessible and usable system ;) FTB modpacks are all customizable in a very easy way.

that's actually a feature specifically requested by Extra Utilities which is why no one else has it yet.

That explains it, I hope it becomes more widespread because it's a very VERY good feature

you can do that with Horizons and it's also a more accessible and usable system ;) FTB modpacks are all customizable in a very easy way.

You make it sound like it isn't already braindead easy to customize Minecraft in this day and age

yay i got mods to work again

although all my mods are 1.5.2
and tmi doesn't appear to work

but 1.7.2's works
then again a ton of things aren't even there yet
aaaaa one problem is gone and then another is back

Harken Scythe's Lost Souls freak me out every time

The first time I encountered one I didn't even know they existed and it was really loving spooky, I had to stop playing for a minute



If anyone here happens to be a Redstone savant and knows how I could use ProjectRed modules (or potentially something else in another mod) to set up a system that stores button clicks and gives a redstone pulse for each one I'd be grateful

I want to be able to press a button equal to the number of blocks I can make out of the molten metal in my smeltery and go do other things while it carries out the order, e.g. if I have enough materials to cast 3 blocks of iron I can just click the button 3 times and it'll pulse, wait about 15-16 seconds (I've already got a timer made so I'm good in that department), then pulse two more times in the same fashion before stopping so it doesn't partially fill a casting basin if there are less than 9 ingots left

Alternatively I might just try to figure out a system where I can put numbered buttons on the wall that represent how many blocks I can make because it's unlikely I ever have enough ores at once to make more than 9
« Last Edit: May 05, 2014, 05:51:37 AM by Regulith »

Alright, sorry for the huge-double-post-combo but I'm pretty sure I forgeted something up and I've been trying to get it resolved with no luck for the last few hours, so this is my last resort along with a plea for help on the Minecraft Forums. I REALLY REALLY do NOT want to lose this world, it's the most fun I've had in Minecraft since...probably the entire time Minecraft has been out.

http://pastebin.com/xPXCvMqd

Code: [Select]
Description: Exception in server tick loop
 
java.lang.NullPointerException
        at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
        at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
        at biomesoplenty.world.ChunkProviderBOP.func_73153_a(ChunkProviderBOP.java:581)
        at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
        at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
        at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
        at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
        at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
        at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
        at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
        at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
        at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
        at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
        at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
        at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

This is coming up every time I try to spawn back into my world.

I haven't installed any mods since my last successful launch, except for an attempt to install Saintspack which I completely removed after it caused a crash on startup. I've done a bit of research myself to attempt to fix this, and from what I've read (this is the first time I've ever seriously brown townyzed a crash report before, bear with me) it appears to be something the world has generated that Minecraft just does not want to get along with. In my last play session I went out on a massive exploration and likely generated something nasty. Similar errors encountered by other people are pointing towards it being something to do with a village, two of which I did generate during my exploration, but in my case I cannot tell what component it could be. While Biomes O Plenty appears directly in the crash report, they claim it's another mod that's meant to run on 1.6.2 and having trouble working with 1.6.4. From the list of mods reported to cause this issue when attempting to use the 1.6.2 version with 1.6.4, the only ones I have installed that I'm unsure of are Natura and Tinker's Construct (listed as 1.6.X). Tinker's Construct causes special houses to spawn in villages, so perhaps it's that. I'm just guessing at this point.

I honestly don't know where to go from here. I assume there's a way to use NBTExplorer, MCEdit, or some other program to remove the offending area so I can get back to my world, but I'm not knowledgable enough in the modification department to know what that is. I do have a single backup that I created awhile back if all is truly lost, but I'd VERY much like to not have to go there and try to get everything to how it is now, even if I did spawn in the necessary items. Even then I still need to figure out what the real issue is so it doesn't happen again. With enough luck maybe it's just some simple fix and I've made a complete fool of myself by blowing it out of proportion; I'd honestly be relieved if that was the case.



I believe I've fixed the problem, it was a somewhat convoluted process but I learned a few things and I can play again so I'm happy

After generating a map of my world, finding my position using NBT data, locating a nearby village, and removing it I was able to load in safely, I presume it was either Biomes O Plenty or Tinker's Construct as both of them had affected the generation of that village
« Last Edit: May 05, 2014, 03:52:07 PM by Regulith »

bitches love my server


also my main mine :D
http://i.imgur.com/zWae8YL.png

just as im rdy to head back up


How on earth do you people manage to get great fps on modpacks and stuff? I only average about 10, and I have a pretty good machine.

How on earth do you people manage to get great fps on modpacks and stuff? I only average about 10, and I have a pretty good machine.

I average about 13 and I'm on a laptop that was made in 2010

I got 40-60 on Direwolf20's 1.6 pack on my Mac; max settings.

i get like 45 with Far rendering on Horizons, with Optifine installed. basically there's no reason you shouldn't use optifine unless a mod breaks it, which nothing should anyways.

why do you care about a number that describes how much brown and muscle the game can handle before it prolapses

I get around a flat 60 on vanilla and 40-60 with mods I think

why do you care about a number that describes how much brown and muscle the game can handle before it prolapses

It's also, you know, the number that describes how smooth the game is

i get like 45 with Far rendering on Horizons, with Optifine installed. basically there's no reason you shouldn't use optifine unless a mod breaks it, which nothing should anyways.

I always forget about Optifine, I guess because even though I know better now, I used to think Optifine just made things look prettier at the cost of additional resources

I average about 13 and I'm on a laptop that was made in 2010
13? :O