Self damage needs to be on to damage your own bots (including zombies)
It works fine with horses which are "bots". I do not consider broken 3rd party add-ons to be a bug.
The "ghosting" effect appears while wanding/fill-canning/duplicating a lot of bricks
Not a bug. It is ghosting.
Change Datablock events don't like to effect bots when used on scalespawns
Again, I do not consider broken 3rd party add-ons to be a bug.
Scaled-down players like to clip through walls and stuff when going really fast
This is a known issue with torque, it is not a high priority at the moment.
Opening and closing the brick menu with B, pressing a number corresponding to a favorite, and closing it with B (or maybe escape) sometimes won't update your bricks
Cannot duplicate.
The brick menu will sometimes clear your bricks on opening it ( I believe after a map change)
Cannot duplicate.
My comp likes to "Disable Physics" after minimizing it by closing my Laptop
When you close your laptop it goes into a power saving mode that reduces the amount of cpu power available to applications. Blockland does detects that there isn't enough cpu power to calculate physics in a decent amount of time and turns them off.
Physics bricks will sometimes disappear if created after changing the map/leaving a server
I'm going to need more information than that.
Weapon impact impulses only go up when used on players/vehicles/bots in singleplyer
This does not happen. You are either running an old version of Blockland or you have broken the game with an add-on.
Oh, wait, big bug: When the muzzle point is even to the eye hit hit point (Can't remember the name) or closer to the player than it, bullets are redirected way off to the lower left. It makes non-melee weapons utterly useless at close range.
Can you give a scenario where I can duplicate this? I am not seeing this as a problem.