Author Topic: ► V12 Bugs  (Read 24699 times)

  • "You must start with a 64x base" - This is the "Script_TerrainBuildRules" add-on.  It is disabled by default.  Do not enable it and you will not have this problem.
I didn't notice that when I read it. Oh well. Whatever.

    You may have installed your Add-Ons wrong. This may be to do with the Download Textures option and is using blank.png instead of the partially transparent colorshiftable textures.[/list]


    it was on My server..

    My HUD and map display has been messed up

    My HUD and map display has been messed up
    flushTextureCache();

    flushTextureCache();

    My HUD and map display is still messed up, but thanks anyway

    And Sorry about the debackle in the off topic forums, you know the one involving charlie manson?

    it was on My server..
    It would attempt to "download" the missing textures if you've installed things wrong, not find them and then use blank.png instead.

    My HUD and map display has been messed up
    This is either strange/broken GFX drivers or a broken texture manager.

    Badspot

    • Administrator
      I haven't seen if anyone has posted this yet, but since v12 some weapon/tool spawns colors have been changed
      this is just some weapons it has changed.


      Edit: wait is this what you were talking about?



      Attachment(s) below:
    The game is working as designed.  The weapons in question have their colorshiftcolor on the itemdata set to white, but set to a different color on the imagedata, thus they appear different colors.  They probably did this to prevent the weapon icon from being re-colored but they've just done it all wrong. 

    You can either make your weapon re-colorable or not.  If you want to make it re-colorable, you use transparent textures and a grayscale icon and set colorshifting on in the datablocks (all the default weapons work like this) .  If you don't want it to be re-colorable (or if you want a multicolored weapon), you use opaque textures and a colored icon and turn colorshifting off in the datablocks.  The weapons in question here have transparent textures and colored icons and colorshifting on so it kind of breaks.  [/list]

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    • Administrator
    For some reason, about five minutes after I start up Blockland my apostrophe/quotation mark key won't work. Then about five more minutes later my right shift key won't work. Can someone help me?
    I suspect an add-on that messes with the movemap.  That sort of thing is tricky and many add-on creators screw it up. 

    Uhh Badspot what about auto adapter not working?

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    • Administrator
    Self damage needs to be on to damage your own bots (including zombies)
    It works fine with horses which are "bots".  I do not consider broken 3rd party add-ons to be a bug.

    The  "ghosting" effect appears while wanding/fill-canning/duplicating a lot of bricks
    Not a bug.  It is ghosting.  

    Change Datablock events don't like to effect bots when used on scalespawns
    Again, I do not consider broken 3rd party add-ons to be a bug.


    Scaled-down players like to clip through walls and stuff when going really fast
    This is a known issue with torque, it is not a high priority at the moment.

    Opening and closing the brick menu with B, pressing a number corresponding to a favorite, and closing it with B (or maybe escape) sometimes won't update your bricks
    Cannot duplicate.

    The brick menu will sometimes clear your bricks on opening it ( I believe after a map change)
    Cannot duplicate.

    My comp likes to "Disable Physics" after minimizing it by closing my Laptop
    When you close your laptop it goes into a power saving mode that reduces the amount of cpu power available to applications.  Blockland does detects that there isn't enough cpu power to calculate physics in a decent amount of time and turns them off.

    Physics bricks will sometimes disappear if created after changing the map/leaving a server
    I'm going to need more information than that.

    Weapon impact impulses only go up when used on players/vehicles/bots in singleplyer
    This does not happen.  You are either running an old version of Blockland or you have broken the game with an add-on.

    Oh, wait, big bug: When the muzzle point is even to the eye hit hit point (Can't remember the name) or closer to the player than it, bullets are redirected way off to the lower left. It makes non-melee weapons utterly useless at close range.
    Can you give a scenario where I can duplicate this?  I am not seeing this as a problem.

    Badspot

    • Administrator
    Uhh Badspot what about auto adapter not working?
    "auto adapter" is not a thing I am aware of.  Also the phrase "not working" is useless because it gives me no information.

    Well Auto Adapter dosent  automaticly   show up anymore like it used to in the previous versions,was it removed?

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    • Administrator
    The favorites for bricks, number 4 doesnt work.
    Yes it does. 

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    • Administrator
    Well Auto Adapter dosent  automaticly   show up anymore like it used to in the previous versions,was it removed?
    The word you're looking for is "Updater" and it does work, it just doesn't pop up unless there is an update.