Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35773 times)

Lol at everyone getting excited over this when it's never going to be completed. This will never be completed, ever. Ever.

I will reference this post when this thread gets locked and the author announces its failure or "permanent delay" ...

Lol at everyone getting excited over this when it's never going to be completed. This will never be completed, ever. Ever.

I will reference this post when this thread gets locked and the author announces its failure or "permanent delay" ...
Hold on, let me start a "Greatest Mod" mod.

What should I attempt to script first? Did some research and I think i might be able to do something.

Yes, as this might fail, I always want to keep my Pikmin map =P

Are the models meant to look that bad?

Yes, as this might fail, I always want to keep my Pikmin map =P
Yes, this probably will fail, but at least we tried. I am not ready to give up on it yet though.
Are the models meant to look that bad?
I know! Lets make exact replicas of Pikmin models that won't fit in at all and will lag really badly!

I know! Lets make exact replicas of Pikmin models that won't fit in at all and will lag really badly!
Haha. You're overlooking the middle ground. Something doesn't have to look stuff to work, nor will better looking models lag anymore then what you have there (unless you're doin in wrong).

Haha. You're overlooking the middle ground. Something doesn't have to look stuff to work, nor will better looking models lag anymore then what you have there (unless you're doin in wrong).
Better looking models won't fit in. If you looked through the pages, I supplied more detailed models and people complained they didn't fit in. If I supplied even more detailed models, you could call this 3rd party pikmin game hidden inside another game.

I supplied more detailed models and people complained they didn't fit in.
Oh, so that's what you call them these days, lol.

Detailed =/= good looking. Anyway, leaving thread. I'll be back once this has died.

Alright, made my first script :D. It is a blue pikmin water script. If players touch water, they die. I am still working on it but here is what I have so far.
Code: [Select]
$BluePik = 1;
package Bluepikmin
{
    function Armor::onEnterLiquid(%this, %obj, %coverage, %type)
    {
        if($BluePik == 1)
        {
                %obj.kill();
        }
        else
        {
           return;
        }
    }
};
activatePackage(Bluepikmin);

Code: [Select]
package Bluepikmin
{
    function Armor::onEnterLiquid(%this, %obj, %coverage, %type)
    {
        Parent::onEnterLiquid(%this, %obj, %coverage, %type);
        if(%obj.isBluePikmin)
        {
                %obj.kill();
        }
    }
};
activatePackage(Bluepikmin);
Fixed-ish code for you, lol.

And I JUST got that working too!

Lets see, $ is a global variable, which means it will be that for everyone. % is a local variable which is just that for that client.
You can I think do when a player is a Blue Pikmin do %client.isBluePikmin = 1;
Then it will let them go in water.

So, water kills Blue Pikmin?

So, water kills Blue Pikmin?
No, I did that for testing it out. I can make it work though easily.

EDIT: For the script, I tried making it work with the Robloxian since the Blue Pikmin isn't done. It doesn't kill it. I think it has to do with if(%obj.isBluePikmin)
« Last Edit: August 09, 2009, 05:52:35 PM by heedicalking »