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Messages - Spartan224

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Suggestions & Requests / Nvm
« on: March 09, 2019, 11:46:50 AM »
I figured it out.

Add-Ons / Re: Fill Can v2
« on: March 03, 2019, 01:19:45 PM »
This is great, thank you.

Add-Ons / Re: Spartan224's custom SWeps
« on: February 24, 2019, 02:12:57 AM »
Good job man.
Thanks, dude.
also i think it would be nice to have a desert eagle in this pack just saying
I agree, and I actually made a prototype deagle a while back, but I never released it because I wanted to rework the model since it didn't look like a Deagle. I'll get to finishing that desert eagle soon.

Add-Ons / Re: Spartan224's custom SWeps
« on: February 23, 2019, 09:15:33 PM »
make an auto shotgun
I'm working on getting a SPAS-12 auto shotgun ready. There's one shotgun already available though.

Add-Ons / Re: Spartan224's custom SWeps
« on: February 20, 2019, 04:16:01 PM »
ya i think i accidentally pushed out like an update at some point fixing a bug without realizing i released the other stuff, never made a new topic
which is funny since now like 5 of the things in the topic arent even in the pack anymore

but theres some other cooler stuff in it instead
I see now.

Add-Ons / Re: Spartan224's custom SWeps
« on: February 19, 2019, 11:11:42 PM »
still do not know why the current sweps has the stufftastical assault rifel model and not the one swollow advertised in the thread
The original thread is too old, so she wasn't able to edit anything anymore. I just tried redownloading it, the better version is included now.

Add-Ons / Re: Spartan224's custom SWeps
« on: February 19, 2019, 09:36:59 PM »
Mind the double post, but I'm updating this thread to include future SWeps. Check out the new weapon I just released. More coming soon.

Add-Ons / Re: [SWep Mod] Famas V1.1
« on: February 18, 2019, 10:39:21 PM »
I have the SCAR-L from the tactical weapons pack from RTB in mind. It's almost done, I'm just modifying the model itself now.

Add-Ons / Re: [SWep Mod] Famas V1.1
« on: February 18, 2019, 12:35:14 PM »
FAMAS Version 1.1
  • Firing loop sound no longer cuts off at the end
  • New unload sound
  • New inventory icon
  • Fixed trigger animations

Check the download links, they're updated.

Gallery / Re: What are you working on?
« on: February 18, 2019, 11:05:48 AM »
I'm slowly progressing through my Zombie RP map, the terrain is finished with a friend's help, now that's left besides that is to work on the city and everything else. It's going to be ambitious, but I can manage it. I built so many versions before so I have the experience to build another Zombie RP map.

Suggestions & Requests / Re: Worklights
« on: February 17, 2019, 06:41:52 PM »
That's neat.

Suggestions & Requests / Re: Brick Group Wand DL Link?
« on: February 17, 2019, 12:27:11 AM »
I found an alternative, and the download still works for this one. I'd provide a download for the requested add-on, but I couldn't find it.

Here you go lad, see if this one works.

You can still use your Blockland Key after transferring it to Steam. So you'll basically have a Steam version and a Non-Steam version of Blockland.

Okay, I solved the problem now by just adding in the radius search in Bot_Zombie and everything works as intended.

Locking the thread, thanks for the help everyone.
Code: [Select]
function ZombieHoleBot::onBotLoop(%this,%obj)

  %radius = 10000;
      %searchMasks = $TypeMasks::ProjectileObjectType;
      InitContainerRadiusSearch(%pos, %radius, %searchMasks);
      while ((%targetid = containerSearchNext()) != 0 )
  if(%targetid.dataBlock.getID() == sPipeBombProjectile.getID())

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