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Messages - Spartan224

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Add-Ons / Re: Better Brick Collision [KotaiCol]
« on: August 22, 2019, 07:29:03 PM »
I will fix that.  Completely forgot about fakekill.

Submitted update to glass.
Alright, it works now. Thank you dude.

Add-Ons / Re: Better Brick Collision [KotaiCol]
« on: August 22, 2019, 04:23:12 PM »
After enabling the mod, collision is still enabled but somewhat in a glitchy state when I use an event to fakekill bricks.

Thanks, But I have no idea how to turn on the 'fast packets'. Can you give me a link for a quick guide for this? (I'm using Windows 10)
You can go to the options window, then to the network tab. You'll see an option checkbox for enabling/disabling fast packets, make sure it's ticked.

You could also set $pref::Net::FastPackets = 0; to 1 probably. Fast packets are only server sided though.

Gallery / Re: Morris Island [dev]
« on: August 19, 2019, 04:11:39 PM »
I especially like how this screenshot looks with the lighting and graphical enhancements

Add-Ons / Re: [Vehicle] Blocko Dirt Bike
« on: August 19, 2019, 04:04:59 PM »
Can't wait to see that once it's here.

Add-Ons / Re: [Vehicle] Blocko Dirt Bike
« on: August 19, 2019, 12:39:14 AM »
I was wondering besides the other version that's been requested, do you plan on making another variant of the bike? I thought it'd be neat seeing a motorcycle or something. Regardless I'm having a lot of fun with the dirt bike.

Add-Ons / Re: [Vehicle] Blocko Dirt Bike
« on: August 17, 2019, 06:24:41 PM »
Now to make that scene when it comes.

Add-Ons / Re: [Vehicle] Blocko Dirt Bike
« on: August 16, 2019, 10:19:22 PM »

Add-Ons / Re: Event_EmitterTransform
« on: August 16, 2019, 10:18:47 PM »
This is going to be incredibly useful, thank you so much!

Add-Ons / Re: [Vehicle] Blocko Dirt Bike
« on: August 15, 2019, 12:04:16 AM »
Neat model.

Add-Ons / Re: Spartan224's Add-Ons
« on: August 14, 2019, 01:12:35 PM »
Oh my bad, I'll fix that. It's actually 8.

Good progress so far.

Add-Ons / Re: Spartan224's Add-Ons
« on: August 13, 2019, 10:13:50 PM »
chrome keeps saying the ammo box is dangerous for some reason
Not sure why it's saying that. The download is safe, just ignore the message. I'm going to update the ammo box eventually to give additional ammo along with the player's maximum.

EDIT: The ammo crate's been updated, on Glass and Hostr. I'm also aware that there's a problem with the M82 sniper's reload time after you load a new clip in, the ammo count doesn't reset to it's maximum immediately, I will fix this once I add the new weapons to the pack.

I realized that there's another variable called <var:mg:teammembers[1-6]> that is way more efficient than checking if there are dead players or how many people are on the server. So I'm going to use that instead, locking the thread once more.

So I just replaced <var:global:playercount> with that new one if anyone's wondering.

Suggestions & Requests / Re: VCE Variable for dead teammates in Slayer?
« on: August 09, 2019, 01:02:24 AM »
Ah, I get it now. Thanks for clarifying.

EDIT: I also figured out another method that's easy enough for me, but it only works for one team only. I'm basically checking if the teammates alive are less than the number of players in the server. This probably won't work for multiple player teams since there'll be more players alive than the team. But this should work fine for me.

The two values I'm using are <var:mg:teamliving1> and <var:global:playercount> for those who are wondering.

But anyways, I'll keep your other solution in mind as well. Just in case I'll need it, thanks for the idea though Monoblaster. Locking the thread.

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