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Messages - Spartan224

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1
Add-Ons / Re: Spartan224's Add-Ons
« on: January 15, 2020, 06:33:03 PM »
I'll add some stuff to it so the model can fit in with the rest.

2
Add-Ons / Re: Spartan224's Add-Ons
« on: January 15, 2020, 04:48:47 PM »
The update for the L4B zombies is still being worked on, but lots of optimizations/bug fixes/additions were added. From what I can remember, there are:

-New appearances
-More features
-New events
-More SFX
-Improved code
-New zombie types
-Upcoming 2nd extension pack with unusual zombie types

I'd say this update will come out in a few days or another week, depends on how much I can get done now.

My guns in my SWeps pack received a facelift with new models and better SFX. The FAMAS and SCAR-L are now burst fire instead of auto, and some new weapons will eventually get added. The Glock has been replaced with the M1911, and there's a new LMG variant along with a new shotgun (I forgot to show the new Remington 870 in the preview). What I have left is to finish adding the new weapons and add scope functionality for the snipers and new rifle.

Here's a preview for the new models:

3
Add-Ons / Re: Parachute Pack
« on: January 14, 2020, 12:37:46 AM »
Very nice

4
Add-Ons / Re: BRYLEXCORE HEAVY MACHINE GUN
« on: January 12, 2020, 12:34:22 AM »
This is great, but I have a suggestion. But can you make those Console commands server RTB/BLG prefs?

Edit: There's a bug where the console will say "Add-Ons/Weapon_RHMGs/server.cs (101): Unable to find object: '' attempting to call function getDataBlock" if the player dismounts the machine gun while it's reloading.

5
Add-Ons / Re: Event - doTeleport v3
« on: December 30, 2019, 08:38:28 PM »
No problem, I'd figure people needed it too after what I needed for my project.

6
Add-Ons / Re: Spartan224's Add-Ons
« on: December 30, 2019, 08:37:17 PM »
I'm hoping so, as always I'll be open to suggestions if anyone has more ideas for these bots. Also, the L4B2 zombie bot update has been delayed a bit since I'm still adding stuff and polishing the code.

7
General Discussion / Re: New Years 2020
« on: December 30, 2019, 03:31:11 AM »
killbot is better
Hmm... That one event I posted to BLG?

8
Add-Ons / Re: Spartan224's Add-Ons
« on: December 24, 2019, 11:25:53 PM »
The skeleton bots are available now, the L4B zombies will get another update soon.

Bot - Revised Skeletons

9
Add-Ons / Re: Spartan224's Add-Ons
« on: December 21, 2019, 10:57:32 PM »
Goth77 sort of made this, it respawns the dead players who no longer have lives. It was in suggestions and requests but here you go.
https://forum.blockland.us/index.php?topic=324069.msg10003212#msg10003212

10
Add-Ons / Re: Spartan224's Add-Ons
« on: December 21, 2019, 07:57:05 PM »
Thanks man, and no worries about the requests, I got time since I'm currently in the winter break. And I'm up for doing either the bottle or the bone meal, perhaps more variety would be nice but that's just me.

11
Add-Ons / Re: Spartan224's Add-Ons
« on: December 21, 2019, 07:35:45 PM »
I'm not sure how to make custom HUD at the moment. But making an output event to toggle displaying the bot's name shape health is something I thought about.

Regardless, I'll try making the bot health hud a thing once I learn about Client HUDs and stuff, assuming that this will be used for one bot at a time such as a boss?

12
Add-Ons / Re: Spartan224's Add-Ons
« on: December 21, 2019, 07:26:17 PM »
Yeah, I don't want to drastically change the skeleton bot as I'm just making some improvements via the custom model. There's more possibilities with the new model as well such as adding more custom nodes and stuff. The glasses are part of the datablock for example.

Does it end with a frame with the parts on the ground? Then i think the death animation could be used instead, so the sit animation can just be normal.Right, that will do fine, thanks for the tip.
Most of the animation sequences are a direct copy/paste from the base model. However to get that crumbling effect I have to hide every node except for the ribs. Then I call a function that spawns a projectile that has debris datablocks on it, these debris datablocks are the other hidden nodes.

So pretty much the death animation is still there but everything except the ribs are hidden, you can see how it works right here.
https://www.youtube.com/watch?v=CuJp1T5k3kw

Edit: I did have this one idea where skeletons could heal themselves with a bone meal item, there could be a 25% chance that a skeleton has bone meal and he can use this to increase his longevity when his HP is low.

13
Add-Ons / Re: Spartan224's Add-Ons
« on: December 21, 2019, 07:02:35 PM »
Not sure what more to add to these skeleton bots really.
As long as they got all the nodes normal blockheads have (hat or accessory wise), that should be alright.
Maybe, very maybe, the sit animation being it lying on the floor in pieces, then again, the death animation can just be played on bots to surprise people with that.
(Include a brick looking like the skeleton crumbled down to confuse people thoroughly?)
EDIT:
Maybe a stupid easter egg when you name them...
(Sans and/or Papyrus)
Only one hat has been changed with a custom hat, but most of the original customizable parts should be there, minus the torsos and pants. I'm not too sure about making that 2nd suggestion with the sit animation since it might be too confusing to work with, but I'll see to it. I like the idea of the -- easter egg tho, so why not?

For the brick part, RallyBlock made these brick body parts including the ribs and skeleton face which you can see right here. https://blocklandglass.com/addons/addon.php?id=846

Do you think you could make an event that can turn on and off like a possible health bar that would only be seen in a minigame such as like minigame text but make it work for bots/players?
I think I could add the name text health for the bots, but making it viewable only through a minigame? I'm not sure about that. The only way I see that working is including a client with pop up GUIs and stuff.

Displaying health through the shape name could work though, such as "BotName HP: 10/25" or something like that.

14
Add-Ons / Re: No F8 Limits + Camera Crosshair
« on: December 21, 2019, 04:06:34 AM »
cant believe this hasnt been made sooner

15
Add-Ons / Re: Spartan224's Add-Ons
« on: December 21, 2019, 03:51:39 AM »
Another upcoming update for the L4B Zombie pack to include some new events, preferences, bug fixes, 1 new throwable item, and 2 new zombie types.

Nazi Zombie: Pretty much a zombie from COD: Zombies

Space Zombie: A similar variant to the CEDA zombie type, but can fly.

Brain Bomb: This is a distraction just like the pipe bomb, but it doesn't last as long. Moreso meant for cosmetics.

Event - Randomize Special/Uncommon: Two new output events to change the zombie's datablock to any of the specials. There's also a different output to change the uncommon zombie type as well.

Event - ToxifyHealth: Same as the AddHealth event, but gives a toxic state that saps the player's health.

And more I haven't mentioned yet such as the new Glass preferences, and bug fixes and overall improvements.


Besides the zombies, I've also been working on making a new version of the Bot_Skeleton add-on.

What this version features:
- New datablock model (The ribs are no longer a mounted image)
- Color customization
- Randomized skeleton types (Up to 6, the 6th one hasn't been revealed yet)
- Skeleton crumbling (From that one skeleton death add-on!)
- Minecraft skeleton sounds
- Glass preferences
- Face models (You don't need Face_Islander to see these)

Here's some previews:
https://www.youtube.com/watch?v=a1D_yLWkcRo (The skeleton bots as of December 17th)
https://www.youtube.com/watch?v=CuJp1T5k3kw (Testing the bot's custom sequence for the trumpet)




I'd like some suggestions for the skeleton bots though.

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