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Messages - Gautier00

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Faces, Decals, Prints / Re: ModTer Print Pack
« on: Yesterday at 08:48:23 PM »
oh neat these are actually nice
I thought you hated modter lmao

Gallery / Re: Headless Horseman Headtaker
« on: February 16, 2020, 05:56:49 PM »
he's not a horseman he has no horse
Horseless Headless Horseman

Help / Re: Unable to load on Graffiti Cat's Mafia Madness Plus
« on: February 11, 2020, 11:59:53 PM »
From the looks of it you're using blockland glass, I've had trouble myself when it comes to loading servers due to it, including my own. When I got rid of glass on my client I had a dramatic performance increase. I can't guarantee it'll fix it, but you should try removing it and see if it solves your issue.

Gallery / Re: Headless Horseman Headtaker
« on: February 11, 2020, 11:15:14 PM »
we plan on also doing the black box (with the healing perk to it as well) and also the freedom staff, we're not like making a new tf2 pack or nothing these are just some selective weapons from tf2 we wanna use for a game we're working on atm.

Gallery / Re: Headless Horseman Headtaker
« on: February 11, 2020, 08:26:31 PM »
Cool... but large
The original weapon used by the horseman in tf2 is really large in comparison to the one used by the mercenaries. Its kinda what I went for when sizing the model for in game use. However I could easily make another version that's smaller, but its comfortable to use in game tbh.

Gallery / Headless Horseman Headtaker
« on: February 11, 2020, 08:21:43 PM »

Games / Re: Half-Life series is free to play until March
« on: February 04, 2020, 02:22:03 AM »
Pretty sure there were dozens of Black Mesa like mods before the newer Black Mesa remake came out, its being sold on Steam and honestly its extremely unorthodox compared to the mods building up to it, its very well done if you haven't taken a look at it before.

I have never stuffted on someone for their builds, server or mods.

You don't stuff on content creators. It drives them away.
If one bit of criticism drives you away from working towards a goal, I really don't see how you can get anywhere in life overall. You need to convince yourself that you have what it takes to keep going, especially as a content creator overall. If you can't accept negative criticism then I mean, you're kinda forgeted in that regard. Just stick to your gut, don't let people tell you otherwise.

He hasn't played it, called it boring and then continued to stuff on it
even then, jeprimer really isn't wrong either. simply ignoring is the better route, his words aren't impacting the server at all.

Games / Re: Half-Life series is free to play until March
« on: January 31, 2020, 12:45:59 AM »
So then it's not free
"Free to play until march" what was hard to understand about that

Off Topic / Re: Post fake life pictures of yourself.
« on: January 30, 2020, 08:21:13 PM »

wait I just realized this said post fake pictures, forget

Wait, were my link to the past textures used? Or were they just thrown in randomly when packaging all the add-ons?

Gallery / Re: Spongesquat
« on: January 13, 2020, 09:37:32 PM »
If you give me a time and date or just contact me on like discord or steam I can set it up for you whenever.

Suggestions & Requests / Re: Teleport Bot to Player
« on: January 06, 2020, 08:32:53 PM »
How about an event like

onInput > Self/Named Brick > botTeleToPlayer [STRING] 

In the string box you could put in a player name or VCE value and it would find the player who closest matches the name, if any. If left blank it would just choose a random player

I could make this and add it to the already existing doTeleport add-on
Sounds great but is there a way to add a option not to have the bot just teleport on top of the player but possibly just, near the player? Sorta like Render but minus the possibility of getting stuck within the region its warped to?

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