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General Discussion / Re: What makes a good classic trench TDM map?
« on: December 01, 2020, 03:18:32 PM »tdm maps have lanes, and each lane can & should be tailored to a specific set of playstyles. shotgun lane can benefit from lots of cover and hallways but should be a long and windy walk or sniper lane could just be a much shorter straighter duck hunt esque corridor. if your lane doesn't lead to another lane or directly to the enemy base then you should consider removing it because it'll serve no gameplay advantage other than to consume players' combat time. i could explain using pictures the use of lanes in map design if it helps but it's vry importantIs there a video or something explaining this map design mechanic in more detail? It sounds very interesting.
your lanes should also communicate the gameplay style they're reinforcing if possible. eg: shoehorning a sniper rifle into a cave is in my opinion poor design. and be prepared to go into the weapon pack's files and do some balancing if you truly want to refine the experience.