Author Topic: Mapping  (Read 53752 times)

They both achieve just about the same effect, the only upside to brushwork is that its more 3d, plus the transparency.

I think you should use the 3d stuff for up close, and textures for far away.

i was trying to make this ladder that would fold down, but it has been pissing me off so i quit.

How do I add textures to hammer?

Anyone have an idea for a TTT map?  I'm trying to think one up.

Anyone have an idea for a TTT map?  I'm trying to think one up.

Probably a laboratory, office, forest, glacier, or factory

Anyone have an idea for a TTT map?  I'm trying to think one up.
a ski resort

Anyone have an idea for a TTT map?  I'm trying to think one up.
A roof-top based city
Mos Eisley.

survival_rooftop.zip
2.42 MB | 7 Downloads

You guys suck :(

survival_rooftop.zip
2.42 MB | 7 Downloads

You guys suck :(
lol oops I forgot about that when I suggested that.


God damnit, mapping stresses me out.

It feels like my maps are messy and hard to work with


starting on a new TTT map.

lookin good

Hopefully I'll have something to show off once de_gulag_a3 is finished up.

Bump

All the tools and stuff and words are confusing and I dun know what they mean or how to work them. :c