Author Topic: Mapping  (Read 53914 times)

i'm planning on making a ttt map, but i suck at/ hate texturing. would anyone be willing to help me when i get the map done? :o

Func_detail, man.
i know i know.

im going to take a long ass break from my maps

A weird thing I made in Level Design that I finished just now.
And by finished I mean I have done everything assigned for now but will probably have to add more stuff later.

COMMENCE IMAGE DUMP








and there is an image missing here that for some reason I deleted or something -,-
nvm found it:










« Last Edit: September 07, 2010, 04:28:49 AM by ladios »

stuff dude, that looks awesome

Unreal engine?  I hate the brush system in the program.  It takes the fun out of mapping, and replaces it with numbers and text boxes.

looks like a tombraider map

Unreal engine?  I hate the brush system in the program.  It takes the fun out of mapping, and replaces it with numbers and text boxes.
Yeah, I don't think I used many brushes though. Mostly its scaled and rotated default models.
Unreal is built to support high-poly models over brushes anyways, so might was well take advantage of it :P

A weird thing I made in Level Design that I finished just now.
And by finished I mean I have done everything assigned for now but will probably have to add more stuff later.

COMMENCE IMAGE DUMP








and there is an image missing here that for some reason I deleted or something -,-
nvm found it:











Email these to teh geeks at nintendo. They might put it in new zelda game, it looks like a zelda map.

Email these to teh geeks at nintendo. They might put it in new zelda game, it looks like a zelda map.
no.

Email these to teh geeks at nintendo. They might put it in new zelda game, it looks like a zelda map.
Oh god no

I must be getting tired, I read the 'F' in fizzles and the 'apping' in mapping and did a double take.

Woo, GM_bedroom will be put on Toybox once content downloading comes out.


So I uploaded gm_bedroom to toybox, look for it tomorrow!

There's maps in toybox? I thought that was only for weapons/props/and entities.