Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 730853 times)

1,600 is great for its damage and speed. It can kill any MAS trooper in one or two hits but is very slow. It's basically a tank.

Of course, when it's in an enclosed environment, it can become a little overpowered

HINT HINT HINT ARMYUNIT

THE BUILD WAS VERY PRETTY THOUGH

Of course, when it's in an enclosed environment, it can become a little overpowered

HINT HINT HINT ARMYUNIT

THE BUILD WAS VERY PRETTY THOUGH

Jokes on you I didn't build the map.  :cookieMonster:
I can remove the Worm next time and see how things go.

Anyway, that health amount isn't final, and it will probably change after next server.

Also, I've been thinking about reducing the knockback amount somewhat.
Almost every time I've fought against a worm I've been killed by the impact damage, not the worm itself.
While I don't want to nerf the knockback into uselessness, I do want to make it harder to kill people with knockback.

3PM PST is roughly 6AM, CET. :V
At least it's the "too early" and not "too late" issue that every other server in every other game I play struggles with. And I'm the early bird kind of person anyway. (for the most part)

As for the brick-destroying weapons, it makes sense for them to still retain them (if we're aiming for realism of sorts), but reducing them a tad.

Jokes on you I didn't build the map.  :cookieMonster:
I can remove the Worm next time and see how things go.

Anyway, that health amount isn't final, and it will probably change after next server.

Also, I've been thinking about reducing the knockback amount somewhat.
Almost every time I've fought against a worm I've been killed by the impact damage, not the worm itself.
While I don't want to nerf the knockback into uselessness, I do want to make it harder to kill people with knockback.
True, it certainly was the main damage source for a worm to kill people with. :)
Stomping someone proves difficult however, i always seem to 'miss' even though i aim spot on.
Not exactly sure why that is.

I was thinking, i am gonna work on a generic bug bite item (to reduce datablock amount and stuff) and maybe, maybe it might be interesting to look at raycasting melee while reworking the bite weapons.
Every time i play as a melee bug in the server i seem to miss 80% of my bites and other melee like attacks.
It is quite frustrating, though then again it could be latency due to me living in Europe.
I would like some confirmation and thoughts about this.

I can remove the Worm next time and see how things go.

Anyway, that health amount isn't final, and it will probably change after next server.
Aw man.

Also, I've been thinking about reducing the knockback amount somewhat.


One thing there's fun would definitely be going Mite with Firefly Bash on Bedroom (the block one, duh).
Mainly because of all the bash jumps and epic secret bases you can make and get into. (examples include the pillow, "supports" in the wall corners and the mattress (outside the actual mattress base).

Bonus points for this and that. (which I would love to see on the server, but I've gotta play there first, I guess...)
Still, limbo is a fun place. (in the Dwarf Fortress kind of sense, if you know what I mean)

ArmyUnit gave me admin on the server last Saturday.

I bet Swifty took over his computer..


O_O

EDIT:

AN OLD THREAT RISES THIS DAY
http://www.youtube.com/watch?v=Ku0xGpVdO1U
« Last Edit: June 27, 2013, 06:30:33 PM by Lego lad »

ArmyUnit gave me admin on the server last Saturday.

The world is doomed. Why Army why!


army 2 things 1 did you resave my message? i need the info... and 2 this mod is epic! but when you spawn the flying ones thay dont fly :/

army 2 things 1 did you resave my message? i need the info... and 2 this mod is epic! but when you spawn the flying ones thay dont fly :/
Currently, they don't.
That is because the AI they are running on isn't made for flying beasts.
Army and i might have found a way to do it without altering the AI of Gamemode
_zombie (on which BM2 beta runs now).

Currently, they don't.
That is because the AI they are running on isn't made for flying beasts.
Army and i might have found a way to do it without altering the AI of Gamemode
_zombie (on which BM2 beta runs now).
Isn't Gamemode_Zombie old and broken?

Isn't Gamemode_Zombie old and broken?
Mmmyeah for the most parts.
But the Ai was the best we had at that time, well, except for ZAPT's, but that was after we started with gamemode_zombie and converting our work then wasn't super attractive.

Anyhow, we are converting to the default bot mod now, but the released ones are currently still working on gamemode_zombie.

« Last Edit: June 28, 2013, 07:17:00 PM by Lego lad »