Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 730933 times)

http://www.youtube.com/watch?v=j6eS1Kkg2hE&feature=youtu.be
Part 12 ^


EDIT

Swifty did not approve of this idea and thus he edited his post. :)

prolly gonna get hunted down for this
« Last Edit: June 22, 2013, 09:45:20 PM by Lego lad »

Can't wait for Bug Mod Six!



clones

http://www.youtube.com/watch?v=j6eS1Kkg2hE&feature=youtu.be
Part 12 ^

Turned out nicely. Good job! :)
(Youtube actually didn't error out this time whooooaa)

-SNIP-
clones

Turned out nicely. Good job! :)
(Youtube actually didn't error out this time whooooaa)
What ever happened to my broken admin-asking clones :C
I know swifty didn't eat them sooooo


EDIT:
Swifty now supports MAS! (blue for MAS)

« Last Edit: June 23, 2013, 02:24:24 AM by Lego lad »

I saw that evil version.

And so did Swifty

I saw that evil version.

And so did Swifty
well he IS kinda evil sooo



Now I can post this c:

Sorry i wasn't there, but it was late and i was really tired.
Hope you guys had fun. :D

Hey there.
It's me again.

Boy, I feel like I just opened a freaking time capsule. (and forgot to close it)
Because I haven't played the game for a VERY long time, what did I miss in terms of Bug'n'MAS?

Also, you can clearly see how much better my English is than it used to be. (it's still not perfect, granted, but at least I don't struggle anymore trying to say the easiest thing possible)

-good English snip-
Well, bug mod 2 got beta released, and Army hosts every Saturday now.

Well, bug mod 2 got beta released, and Army hosts every Saturday now.

Good to keep an eye out for.
Two things I've definitely noticed with the BM2 bugs:

"MASH THAT [...] SPACEBAR!" - me on flying as most bugs
I know that not every bug is supposed to be like the Firefly, but still, getting upwards is a real chore.

Also, are they attacks supposed to knock down almost everything (blocks-wise)? Not that I'm complaining, they're giant insects, all things told, but still.

Playing on Bedroom (the block one) provides decent amount of fun even alone, but of course playing with people would be more than ideal.


Overall, I love the direction that the mod's heading in, and unless my internet fails me (which it often does) - expect to see me on the server. (unless it's private, yadda yadda, plsgimmekey)

Hey there.
It's me again.

Boy, I feel like I just opened a freaking time capsule. (and forgot to close it)
Because I haven't played the game for a VERY long time, what did I miss in terms of Bug'n'MAS?

Also, you can clearly see how much better my English is than it used to be. (it's still not perfect, granted, but at least I don't struggle anymore trying to say the easiest thing possible)
Good to keep an eye out for.
Two things I've definitely noticed with the BM2 bugs:

"MASH THAT [...] SPACEBAR!" - me on flying as most bugs
I know that not every bug is supposed to be like the Firefly, but still, getting upwards is a real chore.

Also, are they attacks supposed to knock down almost everything (blocks-wise)? Not that I'm complaining, they're giant insects, all things told, but still.

Playing on Bedroom (the block one) provides decent amount of fun even alone, but of course playing with people would be more than ideal.


Overall, I love the direction that the mod's heading in, and unless my internet fails me (which it often does) - expect to see me on the server. (unless it's private, yadda yadda, plsgimmekey)

Ah, I remember you. Looks like the last time you posted here was nearly two years ago. :L

Some things that have happened:

-BugMod6 will be released to the public, and instead BugMod5 will be kept private (though I might might include some of the bugs in gamemodes)
-Some good progress has been made on Mod4
-I released more MAS mods that you might not have seen: Troop Transport, Orb Launcher, Teh Scarab-Waps (robotic bugs yay), Interceptor gunship

Also the Saturday servers are always open (no pass), and they usually go up at 3:00PM PST


The SpaceBar mashing will probably be changed to holding the space bar. Some bugs will keep the current system though, because they are supposed to have a hard time flying (Earwig, Praying Mantis, etc).

The attacks breaking most bricks is somewhat accidental, haha. None of the builds I use on the server are designed with brick breaking in mind, so I never think to balance the weapons in that area.
I've added that to my to-do list though, so hopefully I'll get around to fixing that up eventually.



Speaking of balance, I have made some changes based off of feedback/testing from yesterdays server:


-Reduced the health of the worm (1800 to 1600)
-Increased the pulse delay of the Jumping spider bite poison slightly
-Reduced the attack rate of the jumping spider slash slightly (needs testing. I might revert this change)
-Reduce the pulse damage of the jumping spider bite (from 12 to 9, for a total of 56 dmg instead of 68 dmg)
-Reduced the health of the tick slightly (from 350 to 280)
-Nerf the Bug Acid ball poison (reduced pulse damage, and made non-lethal)
-Increased the running speed of the Guard bug SLIGHTLY (they were overly slow before, lol)

1600 health?

Jesus H. Two Cokes and some chips

1600 health?

Jesus H. Two Cokes and some chips
1,600 is great for its damage and speed. It can kill any MAS trooper in one or two hits but is very slow. It's basically a tank.