So I was up till 5:00 AM last night, and I got a huge amount of work done. :D
And I fixed poison weapons doing no direct damage just now.
Here, have a changelog type thing:
==BugMod1==
- The Scorpion, worm, and Spider are now heavier
- Increased the jump height of the Mite (can jump up two trench dirt bricks), Scorpion and Spider (only slightly)
- Slightly increased the jump height of the Scorpion, Worm and Spider
- (hopefully) Fixed the mite getting stuck in bricks (can't climb up normal bricks now, but can still climb up plates)
- Updated many of the mite's animations
- Fixed the mountPoints for all bugs (back-pack flags now mount correct, and hats should mount better)
- Updated the Spider's fall and crouch animations
- Edited the death animation of the scorpion
- Fix double-side issues (viewing models form the inside; this blocked player view when in tight spaces)
==BugMod3==
- Added animations to the Vein spider (run, back, side, bite, jump)
- Increased the jump hight of the Vein Spider (can jump up four trench dirt bricks at a time now)
- Increased jump of the Caterpillar (can now jump up trench dirt bricks)
- Fixed all double-side issues
And more come I suppose :p
And nice pictures Trinity