Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 751977 times)

Today's server was AWESOME! The server today was more fun than the other servers you have hosted so far. The elemental and Swifty team was fun but it didn't seem as fun as the 4 person team we were playing as. Odd, I thought I would have liked the elemental and Swifty team more. :/

There should be like 3 teams by default.
Bugs, MAS and some kind of army.
Would be a bit like Half Life 1.

There should be like 3 teams by default.
Bugs, MAS and some kind of army.
Would be a bit like Half Life 1.
I think I tried that once before with my 4-man team I hosted ages past- Dragons, 'Evil Etc' macguffin secondary human team, and our average MAS and Bugs ans the other two. Maybe a bit more then needed tbh :S.


Army, will you be hosting another server tomorrow or will you be working on some stuff.  A have a good feeling that you will be working on some stuff, although I could be wrong. :/

No server tomorrow, sorry. I have a ton of things to work on, yeah.

Today's server was AWESOME! The server today was more fun than the other servers you have hosted so far. The elemental and Swifty team was fun but it didn't seem as fun as the 4 person team we were playing as. Odd, I thought I would have liked the elemental and Swifty team more. :/

I think for the Glisten and Swift Dragon team, I think we should integrate team-work into our fighting. Or stick together at the very least :P
Swifty can dish our huge amounts of damage, but he also dies easily if you aren't careful. Glisten can heal allies with the syringe, so we should use that to our advantage (She will retain an ally healing ability btw)

The TremorMite tests were a great success IMO. We even were forced into a defensive position at one point, which was great because I have been wanting to see how TremorMites preform on the defensive.
They certainly need their proper shaker poison, which I will add before the next hosting.

They could also use the TremorMite Soldier/Guard. You know how everyone says the worm acts as great defense? OH YOU 'AINT SEEN NOTHN' YET.
« Last Edit: September 30, 2012, 03:07:54 PM by ArmyUnit »

Maybe we should try playing as the Glisten and Swifty team a little more the next time you host a server, that way we could start working together more. Or maybe host a testing server one day before you host your weekend server and see what two bosses would work best together as a team(possibly try out some other stuff while your at it).

Also, My brother came up with the idea that if it snows Glisten would get more power.

Also, My brother came up with the idea that if it snows Glisten would get more power.
Before Army says it is impossible to do that or something.
Maybe it is possible, just have to read out the enviroment setting.

They could also use the TremorMite Solider/Guard. You know how everyone says the worm acts as great defense? OH YOU 'AINT SEEN NOTHN' YET.
But Worms DO act as good defense :S

I am now concerned.


I am not awaiting the arrival of TremorMite soliders.

afsdfsd fixed.

I was actually trying to say "...now awaiting the arrival...".
But not works for me too.

Army, will the blue wasp be complete enough to use on your server Friday or are you still working on the model?

Maybe we should try playing as the Glisten and Swifty team a little more the next time you host a server, that way we could start working together more. Or maybe host a testing server one day before you host your weekend server and see what two bosses would work best together as a team(possibly try out some other stuff while your at it).

Not sure if a test server beforehand would help much, since the only way to test boss combinations is to try them out against a sufficiently full server.

Also, My brother came up with the idea that if it snows Glisten would get more power.
That would be a neat mechanic, though I'm not quite sure how it would be implemented in terms of gameplay.
Maybe if Glisten herself caused it to snow for a short period of time? (or blizzard, for that matter)

Before Army says it is impossible to do that or something.
Maybe it is possible, just have to read out the enviroment setting.

Lol, I'm almost certain it's possible.

Army, will the blue wasp be complete enough to use on your server Friday or are you still working on the model?

Probably not. Wasp heads are a pain to model asdfdfv

I might get the Dragonfly working ingame in time though. I just need to animate and script it. The head of the Dragonfly also needs some work, but I suppose it will do for now.

Double post because I can

Current list of changes/updates since last hosting:


+ = done
~ = in progress



+Remove the digging tools from the mite and Poison Mite
~Enlarge both spawn rooms, and fix system for cap disabling classes
+Decrease health of Poison Mite to 65
+Increase Poison Mite run speed to 11, increase backward run speed to 10, increase side speed to 7
+Increase Mite run speed to 13.5, backward run speed to 11, increase side speed to 7
+Increased max Mite Poison pulses from 4 to 5
+Decrease pulse delay of Mite Poison from 1000 to 700
+Nerf tick's health (If this change causes the Tick to become under-powered, I will gladly revert to the previous health amount)
+disable throwing away items (toggle items mod)
~See about fixing the vein spider's OP blinder poison
~Add proper shake effects the TremorMite poisons
+Create digging tool C, which should be exactly like the B variation but with a faster digging speed
+Fix the Sand Parasite getting caught on walls while burrowed