Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 749650 times)

That's the T+T Lead Pipe weapon. Looks green with that lighting, for some reason :P

Was there any particular reason why you had that in your hand while you were in a dark cave not knowing what could be lurking around in there? :3

I might actually do this.
But you are the trenchdig server hoster! :P
Just kidding, some different server setups will make it more fun to people to join the server everytime.

:O
All looks great so far!
Glad to hear that.
The creation of bosses excluded. :X
Yeah... Well that is your part. :D



Changelog tiem:
Changelog is gud.

The look animation for the Scarab-Wasp isn't that noticeable. It's kinda just--
-snip-
that. It blends very nicely with the other animations, which is really great. :)
Even if it is just minor, it is better then nothing.
As far as i can see now, it looks good, i like it.
It really looks like he is looking up and down. :D


Also, some pictures from awhile ago:
(Touching the glowy areas will give you a shockingly amazing experience! C: )
HNNG, never forget to close a parenthesized sentence please! >:C

Point I was making was more of a pun. New datablocks required cause new support and all that :P
Aw well, I got a theoretical removal I could do if needbe that's a good 3-4 add-ons related to bosses not seen yet
... I don't get it...
Seriously, a support script or system doesn't have to add more datablocks.
I only override functions and add functions this time. :P
So if you already have the Power Suit enabled on your server, you don't have to worry to cut on datablocks after my update.

Update on progress:
Still this bloody error... This bloody error keeps popping up. (CODE RELATED)

(Latest changes in underlined text)
Done:
- System to only allow Power Suit Playertype players to pick up Power Suit weapons.
  - Configured the rifle of the Power Suit to work with this system.
- Power Suit spawns in standby mode, wakes up when someone mounts it, goes to standby when unmounted.
- Parts of  Support_ControlledMounts:
  - Seperate inventory when you get into the mech, gets saved on unMount.
  - Parts of controlling the mech itself:
    - Everything equip doesn't equip on your player anymore, but the Power Suit (when mounted to one of course ;P)
Not done:
- Started on a support script called Support_ControlledMounts, this allows for a better control over your mech.
  - You actually control the mech itself, instead of just being in the driver seat, this allows you to crouch, sit and all that stuff.
    - Crouching is bugged (Blockland glitch, crouching when your own datablock is the Power Suit isn't bugged), can't uncrouch.
      Working on it. ???%
    - Can't sit. Working on it. ???%
    - Extra: Scale non-mech items to fit with the mech (mountItemScale variable in datablock of mech). Haven't started, 0%.
It works pretty damn nice so far, i am happy with it. :)
I love how the whole inventory and item thing goes when mounted to a Power Suit. <3
Now to fix up the animations, my least favorite part because this has to do with some glitches with how Blockland handles stuff (in relation with setted Control Objects). :S

EDIT:
Woops, forgot that it doesn't unMount the items. :X
Aside of that, some weapons behave a bit buggy ( the actual Power Suit weapon works perfectly fine though >_<).
Looking at alternatives now.

EDIT2:
Haven't finished the whole thing sadly, still no progress on making the animations work correctly.
The unMount glitch is still there, but i haven't really spend much time on the alternatives.
« Last Edit: November 06, 2012, 05:44:03 PM by lordician »

Army, have you decided if you are going to host a server this weekend or not?

Army, have you decided if you are going to host a server this weekend or not?
options:
yes
yes
yes
yes
yes
ok

You don't know that. ArmyUnit said that he will be busy working on some stuff this weekend and isn't sure if he will be able to host a server this time or not. That is why I asked that question.

You don't know that. ArmyUnit said that he will be busy working on some stuff this weekend and isn't sure if he will be able to host a server this time or not. That is why I asked that question.
:panda:

We will see what Army says when he replies to my question about the server.

Not this weekend, no. Sorry about that :S

I'm working on the Bug Queen's Guard Bugs (turrets) for this week, and next week I might finish up the Blue Wasp.


The Power Suit will take a bit longer then expected as well, so that isn't really ready for testing either. :S

Not this weekend, no. Sorry about that :S

I'm working on the Bug Queen's Guard Bugs (turrets) for this week, and next week I might finish up the Blue Wasp.
Bugspenser going up!

Guys, this here is the Guard Bug STUMPY:



Because his legs are short and stumpy, and he doesn't move. You know, like a stump.  :cookieMonster:

I'm still unsure whether I want to use the version shown above or the following version:






As usual, (most of) the nasty triangulation will not appear ingame.
Also, I'm not sure I like the double jaw thing. Opinions?

Make the amour thinner and break it into segments so you'll have a cool looking bug. BTW, are you making a stag beatle that can charge?