Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 733014 times)

Don't worry Lordician you don't need to lie amoung friends! Say whats bugging you?
It's late okay! >:S

EDIT:
Done a bit of sneak coding just before i went to bed, fixed the problem, now to improve it a bit more tomorrow.

And btw, i confirm the update.
I'll get on it when i have the cloaking under control. :)
« Last Edit: January 23, 2013, 08:50:10 PM by lordician »

Does this mean that the Praying Mantis might be on the server this weekend(If Army didn't get the flue so he can host a server)?

I just got informed that the mantis will not be on this week's server and that Army will be able to host a server.
Other news will be told by Army about the server(if there is anything new to be told).
« Last Edit: January 23, 2013, 10:27:26 PM by HanHan13 »

The Mantis lacks most animations and he is due for resizing, just fyi.
And also, the passive cloak is not the only thing that lacks currently.
As said before, he also needs to be able to grab people.

So does the server still use Frogs/ T+T stuff?

Just wondering, I just tried HellsHero's and Khains stuff, its really nice :o

So does the server still use Frogs/ T+T stuff?

Just wondering, I just tried HellsHero's and Khains stuff, its really nice :o
Yeah, i think at the moment, we only use T+T and MAS weapons.
They go together pretty well.

As for HellsHero's and Khains stuff, i trust Khain to make good stuff and HellsHero is also a good guy, so maybe.
We could have a look at it, but personally i rather stick with T+T.
Because T+T fits well with a lot of things and works well.

I was just wondering if it was even considered.

T+T is perfectly fine its just an opinion.

I messed around with them and thought they were nicely polished :o


Re-installed Bl, and Rtb again btw :u

I was just wondering if it was even considered.

T+T is perfectly fine its just an opinion.

I messed around with them and thought they were nicely polished :o


Re-installed Bl, and Rtb again btw :u
I know, you said that... In offline mode so i couldn't respond.
Btw damnit, i didn't recognize your name. >:C

Btw damnit, i didn't recognize your name. >:C

Should I feel bad for laughing at that? :P

And I've been thinking about switch to Frog's set, actually.

Doesn't Nexus or someone have a redid T+T on their website?
Woops it was Rykuta
« Last Edit: January 24, 2013, 07:14:15 PM by 16-Bit »

Should I feel bad for laughing at that? :P
Nobody tells me anything. :C

So does the server still use Frogs/ T+T stuff?

Just wondering, I just tried HellsHero's and Khains stuff, its really nice :o
My server used FrogFreak's Weps and FrogFreak's exclusives as a subtle test of 'overpowered' gear balance, in a way :S think this is why I don't get the updates in a timely manner anymore of things :P

Debated a run with Gravity's Default Weapons, but then again that'd be more for a 'generic military + Bugs' part, or that modified L4D style play. As I kinda did set up quite a bit of stuff for MAS in relation to the Frog gear :S

Probably not using it for my secret project. Though some of Gcat's things will appear...

My server used FrogFreak's Weps and FrogFreak's exclusives as a subtle test of 'overpowered' gear balance, in a way :S think this is why I don't get the updates in a timely manner anymore of things :P

Debated a run with Gravity's Default Weapons, but then again that'd be more for a 'generic military + Bugs' part, or that modified L4D style play. As I kinda did set up quite a bit of stuff for MAS in relation to the Frog gear :S

Probably not using it for my secret project. Though some of Gcat's things will appear...

Actually you don't get updates because I forget. And also because you don't host your servers often :L
Just let me know when you plan on hosting, and I'll send things over.



Changes for today's server:

==========================================

-Actually fixed the Scarab-Wasps getting stuck on low walls
-Added 'MAS A.S.N. Bash' weapon to the ScarabWasps (replaced Firefly bash)
-Reduced the range and projectile speed of the Gauze Gun (This is meant to force medics to stay closer to battles, so hopefully camping will be easier to deal with now)

-Update load-outs for MAS's digging classes:
  -The Scarab-Wasp digger now has a MG sentry instead of the welder
  -The human digging class that had the MG sentry now carries the welder
  -The new welder class has had it's pistol replaced with the Single Shotgun
-Increase the duration of class descriptions to at least five seconds each (someone requested this. I forget who)

==========================================


Also, the server will be up at 2:00 PM PST/5:00 PM EST.
« Last Edit: January 25, 2013, 03:09:18 PM by ArmyUnit »

Maybe on next week's server we could use the Advanced Combat Player mod i am working on.
If i am able to get it in a server use state before that time.

At least for the heavy caliber sniper.
He only has that sniper...
Maybe he can have passive cloak? :)

Server is now live!


Maybe on next week's server we could use the Advanced Combat Player mod i am working on.
If i am able to get it in a server use state before that time.

At least for the heavy caliber sniper.
He only has that sniper...
Maybe he can have passive cloak? :)

I'd like to see how powerful the playertype is first, but sure, I'd be happy to include it on the server.

Server is now live!


I'd like to see how powerful the playertype is first, but sure, I'd be happy to include it on the server.
When you would test it right now, it would be way too powerful.
But the Advanced Combat Playertypes are going to be very modifiable by events.
I was even thinking of creating a dynamic health and energy script and have wrote out most of the code on paper on my way back to home some time.
But there is just one thing i am stuck with and that would be compatibility with other mods.
But i haven't done much research to see how much it would be incompatible.

But yeah, right now: "[WIP] ACP add-on progress so far" video still applies sort of.
Though i was already working on adding in ability cost and time out by events. :)