Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 749744 times)

In that case, the tremormite will need to be nerfed too because people would fly up reaaaally high and snipe the other team with their spine shot, but were too high for normal bullets to hit them, making them op and annoying. Also they moved a little too fast in the air IMO.

https://www.youtube.com/watch?v=vezo5xtQ0BA&feature=youtu.be

I think the odd hitbox of the Tremormite drones is a greater problem. They actually aren't that fast, but the hit box doesn't fit their flying animation at all.
Also, their spines could certainly use a range nerf, and possibly a small damage nerf.

BTW, have a todo list :)

Code: [Select]

_ = not started
+ = done
~ = in progress
X = Canceled/removed


Balance changes based on 6/16/2014 testing and feedback:

_Reduce range of Tremormite spine attack
_Reduce damage of Tremormite spine attack?
_Decrease energy drain rate of MAS Plasma cutter
_Fix Blue Wasp playing mite pain sounds

_Balance Proto ASN:
 _Reduce firerate of ProtoBeam
 _Add slight charge up time to ProtoBeam
 _Reduce damage of ProtoBurst slightly
 _Reduce health slightly and increase movement speed slightly?
 _Change hit sound of ProtoBeam
 _Reduce range/volume of fire sound


-Todo list for Bug/MAS mods major release
 +**Add pain effects to all bugs**
 ~Scarab-Wasp update
  ~Create weapons for Proto and Combat variations
  ~Fix Lighting sting weapon
  _Create icons for all bot bricks
  _Create icons for new weapons
  _Create CI icons for weapons

 ~Gunship Alpha release
  _Final testing and tuning
  _Add invis wheels to model for better landing and maybe extra animations
  _Fix the rotor sound not fading with distance
  ~(2)Add weapons system
  _Reduce the flight speed of the Gunship
  ~Reduce the runover damage of the Gunship
  ~Increase the Min run-over speed of the gunship
  _Reduce volume of rotor sound

 _Swarm Fighter
  _Tune flight controls
  _Work on explosion effects

 _Troop Transport
  _Fix minor errors in model
  _Tune handling
  _Fine-tune collision mesh

 _BugMod1
  _Create icons for all weapons
  _Create icons for all bot bricks
  _Create CI icons for all weapons?

 _BugMod2
  _Convert all bugs to the new bot system
  _Create icons for all bot bricks
  _Create CI icons for all weapons?
  _Fix Mantis wing texture being missing

 _BugZapper
  (Nothing to fix. Needs release of latest version)

 _Orb Launcher
  (Nothing to fix. Needs release of latest version)

 _Heavy Rocket Launcher
  _Fine-tune explosion damage and radius

 _HHF
  _Find better sounds

 _BugMod4
  _Create icons for all weapons
  _Create CI icons for all weapons
  _Create icons for all bot bricks
  _Add default bot system to the BlueWasp

 _MAS Interceptor Gunship
  _Tune handling
  _Tune weapons
« Last Edit: June 17, 2014, 12:44:40 AM by ArmyUnit »

where is nerf swifty on that list

Sorry i couldn't be there guys, the forum overlord invited me via steam but it was like about half past 2 in the morning for me at that time and i was really sleepy.
From Lego Lad's video i can tell the new ASN looks pretty sweet.
Perhaps if i finish up the homing projectile support script we can see if a very, very slight homing effect can be given to it?

Sorry i couldn't be there guys, the forum overlord invited me via steam but it was like about half past 2 in the morning for me at that time and i was really sleepy.
From Lego Lad's video i can tell the new ASN looks pretty sweet.
Perhaps if i finish up the homing projectile support script we can see if a very, very slight homing effect can be given to it?

Homing for the Proto Scarab-Wasp? I don't think it's needs to be any more OP, but that's a very interesting idea. I'm open to trying it out.

you should make crossbow homing too!!11!!!1

you should make crossbow homing too!!11!!!1

Actually guided arrows would totally be possible.
Not sure about guided plasma bolts though.

Maybe an alternative weapon for it?
A couple of small tiny homing rockets? :P

Maybe an alternative weapon for it?
A couple of small tiny homing rockets? :P

I'd rather make a Rocket variation of the Scarab-Wasp. The Proto variation is already really strong as it is, and it doesn't even have its grapple/hookshot tail working yet :S

My suggestion was making the bugs similar to the gravity jeep, in which they can stick to walls.

My suggestion was making the bugs similar to the gravity jeep, in which they can stick to walls.

Not really possible as far as I know. :(

Not really possible as far as I know. :(
it isn't unless it's a vehicle

However it would be cool if the bugs behaved like the parkour playertype, which is as similar to the gravity jeep as a playertype can get.

Actually guided arrows would totally be possible.
:o
It would be OP though because it's so easy to crit bugs :(

Not sure about guided plasma bolts though.
no pls
I think a good way to nerf it is to keep the damage level the same, just make it cost more energy.
Even when I was low on energy, I could still shoot pretty quickly :(



Also I think we all know I am going to win the poll B)

Also I think we all know I am going to win the poll B)
We shall see about that. >:)
Although most likely it would be one of the first two options that might win imo.

However it would be cool if the bugs behaved like the parkour playertype, which is as similar to the gravity jeep as a playertype can get.

I could do that, but it would look pretty silly because the bugs wouldn't rotate onto the wall. They would slide right up like how the Minecraft spiders do. :(
If I were to use a system like that, I would only add it to the smaller bugs and spiders.

:o
It would be OP though because it's so easy to crit bugs :(

If/when I make a crossbow, it won't have a silly crit/headshot system, and it won't need one anyway. ;)

no pls
I think a good way to nerf it is to keep the damage level the same, just make it cost more energy.
Even when I was low on energy, I could still shoot pretty quickly :(

Yeah, the Proto beam was especially firing too quickly I think. It's a tricky thing to balance though. I don't want to make energy consumption too high because that just makes the weapon annoying to use, and you end up recharging more than you are shooting.
Certainly could use some tweaking, but I might change reload times more then energy drain/recharge values.

Also I think we all know I am going to win the poll B)

O rly. Swift dragon master race!

Also whoever voted for me needs to feel bad. Vote for swift dragons! >:I

Also whoever voted for me needs to feel bad. Vote for swift dragons! >:I
rambo :cookieMonster:

Why does nobody give Dreadulous some loving? ;_;
Or however you write it.
I always forget his 'full name'.