Server should be going up in about 30 minutes.
Here are the balance changes I have made based upon observations from the last two servers:
==ADD-ON CHANGES==
-Proto Scarab-Wasp
-Increased energy drain of Proto Pulse laser slightly
-Reduced damage of Proto laser slightly
-Reduced screen-shake of Proto laser
-Reduced direct damage of Proto Beam
-Slightly reduced duration of screenshake of the Proto Beam
-Added small charge-up time to Proto-Beam (I will add proper effects for this once I have the time)
-TremorMite Drone:
-Increased damage of spine attack
-Increased flight speed of spine attack
-Increased forward movement speed slightly
-Increased health from 200 to 230
-MAS Rail Rifle
-Now deals 210 damage (100 raycast, 50 projectile, 60 explosion). Previous damage was 500 (100 raycast, 100 projectile, 300 explosion)
-Slightly increased explosion radius
==CLASS LOADOUT CHANGES==
-Removed healing pills from several MAS classes
-Replaced Single Shotgun with PepperBox for MAS's shotgun class
-Most human classes now use the "Realistic Survivor" playertype, instead of the "No-Jet Player" playertype. The Realistic Survive runs at a faster speed, is slightly more weak to impacts, slows down as it takes damage, and can not jump nearly as high.
-Added healing pills to several bugs that had them on the previous map
EDIT: Server is up!