I have no clue what overwrite does.
//fire stuff
fire = 1;
fireSound = 1;
fireImage = fireStatusPlayerImage;
fireChance = 25; //Chance to fire victim (100 for always)
fireType = "flamelance"; //Example: "Spiderfire", used for immunity checks and curing of specific fires
fireDamage = 15; //Do you need an example here? >_>
fireMinHealth = 0; //fire stops when it reaches this amount of health. (0 to kill :D)
firePulseDelay = 1000; //Delay between pulses
fireMaxPulses = 5; //Maximum amount of pulses
fireOverwrite = 5;