Poll

Should OP have links to the Non-DRM version of B24?

Yes
1 (25%)
No
3 (75%)

Total Members Voted: 4

Author Topic: Cortex Command - apparently B25 alpha comes with HiB 3  (Read 74788 times)

hey people who know about this game

How do i make the text not painfully small?
fullscreen

Yep fullscreen. MY EYES HURT.

« Last Edit: December 16, 2010, 09:14:44 AM by tails »

Tails is that campaign? I've bought bundle but no campaign HNNNGHH.

The intro music always gets me pumped.

But then when I get in-game it's kind of meh :\

Yep fullscreen. MY EYES HURT.
have you ever considered
SMALLER RESOLUTION?

Nope. It's a modern game, Make it work at 1080p or die in a fire.

I am making complaints on humble indie pack for cortex.

Zou

I am making complaints on humble indie pack for cortex.
Why?

@Zou, it should be full version and it's version 24 also, it does not contain no campaign but contains scenario.

Silverfish : Hi!

>Hi.

Silverfish : Sorry, your conversation was thrown to me from another support guy, could you repeat that please?

>So

>I Bought the bundle

>For me

>and many other people

>Cortex

>Seems to be demo

>No Campaign

>And stuff.

>WHy's that?

Silverfish : Oh I see.

Silverfish : Well Cortex Command is still in production.

Silverfish : It's not a finished game yet.

>But people

>Who own previous versions

Silverfish : The campaign and stuff will be added in due time.

>Have campaign

>And stuff.

>Why's that.

Silverfish : He actually just moved the stuff that was in the campaign to under the scenario category.

Silverfish : So nothing is removed, it's just moved.
« Last Edit: December 16, 2010, 09:47:50 AM by Bonestorm »

Exploration is in the Scenario
Zombie map is in scenario
Campaign is not here yet
I WANT IT TO BE THOUGH

ITT: I WANT SCENARIO!!!!!!!!!!!!1
BUILD 24 JUST CAME OUT.
THERE IS ONE PERSON WORKING ON IT.


The menu music is incredibly loud even at the lowest setting (just before mute), the size of the text and GUIs is still relative to resolution so they generally appear tiny and difficult to use, mouse control both in and out of game play is twitchy, and some game play elements aren't explained/defined well (for example; the limitations for where you can land resupplies). The AI is basic at best and self-destructive much of the time. Leaving a match is abrupt and generally unresolved (Great you won! How well did you do? No leader boards? No stats? An immediate jump back to the main menu upon hitting escape...really?). Movement over terrain is still slow and frustrating, as it trying to dig tunnels you can actually walk through.

This game is still incredibly broken and no number of custom actors or weapons is going to make up for that. It has a long way to go before it is ready for a proper release.

We should do a blockland actor/weapon pack.

If there was proper multiplayer and voice chat, there could be some really awesome rps in this.