Author Topic: General Blender help thread  (Read 76169 times)

Edit > N > Mesh Display > Normals > Face


Oh dear. The exporting guide topic is too old. I WON'T LET THIS ONE FALL! I'll remake the topic once I have time.
« Last Edit: September 27, 2011, 07:53:45 AM by Demian »

New problem-
I was adding a material with a texture attached to it, and for some reason, the texture rotated itself to a 45 degree angle.
No matter what I did, nothing changed.
I'm gonna have to use a UV sooner or later.

New problem-
I was adding a material with a texture attached to it, and for some reason, the texture rotated itself to a 45 degree angle.
No matter what I did, nothing changed.
I'm gonna have to use a UV sooner or later.
Never heard or had this problem. Try removing the texture, saving, loading and creating the texture again from scratch.

Never heard or had this problem. Try removing the texture, saving, loading and creating the texture again from scratch.
Or just opening the selected faces with the problem, selecting it in the UV editor, and clicking R - 45, unless he already tried that

Or just opening the selected faces with the problem, selecting it in the UV editor, and clicking R - 45, unless he already tried that
Checking that right now.

Or just opening the selected faces with the problem, selecting it in the UV editor, and clicking R - 45, unless he already tried that
THANK YOU.
Now let's see if I can keep the texture from going off the borders.

EDIT-Fixed, but texture doesn't show up ingame-it's just a white space on top of the box.
« Last Edit: October 12, 2011, 06:49:00 PM by The Corporation »

EDIT-Fixed, but texture doesn't show up ingame-it's just a white space on top of the box.
Indeed. Let me know if you get it working, I've been trying to get UV textures to work in game for a year.

Indeed. Let me know if you get it working, I've been trying to get UV textures to work in game for a year.
K.
Testing again today.
And if I get this right, I'm gonna laugh my ass off.


How do I add the muzzlepoiont and stuff like that? Sorry if it's been awnsered its half 11 And i'm tired, can't be bothered to search 13 pages :p

How do I add the muzzlepoiont and stuff like that? Sorry if it's been awnsered its half 11 And i'm tired, can't be bothered to search 13 pages :p
Shift+A add armature
hit tab, click on middle of armature, rename bone in lower menu
I'm tired too, and I don't really feel like explaining the whole thing.

Shift+A add armature
hit tab, click on middle of armature, rename bone in lower menu
I'm tired too, and I don't really feel like explaining the whole thing.

It doesn't work? I'm using blender 2.5 Btw. I get the armature, but it's difficult to move, and i can't add a second one?
« Last Edit: October 22, 2011, 06:32:56 PM by kamber56 »

It doesn't work? I'm using blender 2.5 Btw. I get the armature, but it's difficult to move, and i can't add a second one?
Yes you can. Add Armature > Single Bone, select it, go to the Properties tab and look for the little bone icon, click the tab open and rename the bone at the top. By default the name is "Bone".

Dumb question, but how do I center an object to the origin?