Author Topic: Zombies are People, Too [v3]  (Read 36055 times)


Does ZAPT work with dedicated minigame scripts? Here's an example. That's not the one I use, but it uses the same method of creating a minigame. If it doesn't, this is needed.
There needs to be some way to spawn specific type of zombies using events. This is done in Gamemode_Zombie with setVehicle. That way there can actually be ZAPT zombie defense server.

1. I'll see what I can do with the dedicated minigame scripts but they're all hackfests.
2. setvehicle works for zapt spawns. I just tested it.
3. My dealing with tank bots isn't going according to plan.

1. I'll see what I can do with the dedicated minigame scripts but they're all hackfests.
Not the hacky ones like Kalphiter's. I'm talking about the ones like this, where it creates its own minigame instead of trying to make a normal minigame dedicated.

3. My dealing with tank bots isn't going according to plan.
-snip-

Oh my. That is a problem.

A bot that can shoot the zombies and get killed by them, maybe?

Maybe the zombies have limited climbing ability or there's a special that crawls along walls and shoots projectiles at the player.

Maybe the zombies have limited climbing ability or there's a special that crawls along walls and shoots projectiles at the player.
Zombies can climb, actually, but I can't think of a processor-friendly way to get the AI to climb, unless I just hack it up and make the zombies levitate if they're next to a wall they could theoretically climb.

As for crawling along the walls, eh, I just don't see that happening. A spitting zombie would be nifty, though.

Buddies: maybe the people you're closest to by default, so you can help each other out, and then you can permanently select people with the /buddy commands.

Spitters
and make onzombiedeath work
I always have to use bot events )which I don't like) to make the zombies not respawn

I just don't use ZAPT or Gamemode_Zombie.

I don't care for it, as it's just to... "meh".

My only problem is how massive it is.

It'd be nice if we had access to the zombie sounds in the playSound menu and such, but maybe organized a bit more, like they all had ZAPT_ before them to distinguish them. A minor request, but helpful.

Does the Tank lose a stuffload of health after a few shots?

Because I was playing with my friend and my friend shot me a couple of times then I just died.

I even checked the Pistols weapon damage it was low.

But how the hell did I die when  I was tank!

Make the tank's health be multiplied by a certain number for every survivor/ every few survivors(like every 2 survivors) in the mini game, so It can actually stand a chance against a team of survivors clustering around each other..

Make the tank's health be multiplied by a certain number for every survivor/ every few survivors(like every 2 survivors) in the mini game, so It can actually stand a chance against a team of survivors clustering around each other..
It does.