Author Topic: Let's Play League of Legends (OFF AIR)  (Read 12758 times)

Show's in 5 mins, let's rock Leaguers!

Oooh why

Why must there be bad people who play this T_T

tell me about it, saw a tryndamere that couldn't use his ult.

on the other team, thankfully.

19/7/? on Ezreal

They called me a bad. I got angry, Got kills, After 20 minutes I ALWAYS had Red Buff. c:

Today me and MrCookie played a 3s with a random add and he repeatedly called me a noob and said my strat was dumb because I was laning warwick with smite.

He didn't say another word from about 2 minutes in until we won the whole game at around 22 minutes, me and cookie having obliterated them and him having a bad k/d and low minions and damage dealt (as Brand).

I always get crap for my lane smite metagame.
They always shut the hell up once they actually see me in action, barring the handful of games where my whole team is obliterated in all lanes and they never see for sure anyway.

There's a whole science of runes, masteries, and champ selecting that drives me to laning with smite, but they don't know any of that. And I don't have the 15 minutes to spell out the entire process from "I have no runes or masteries where do I go from here" to "now I'm taking smite into a lane". I don't even have THREE minutes to explain it to them.

I've been working on a short list of things all LoL players need to know to up their game, and "no prejudice" is on there. That brand is going to see a lane smite Warwick in 3s again someday and still be an starfish because he's convinced himself it sucks before he ever saw it.
« Last Edit: May 02, 2011, 01:47:00 AM by Mr. Wallet »

Today me and MrCookie played a 3s with a random add and he repeatedly called me a noob and said my strat was dumb because I was laning warwick with smite.

He didn't say another word from about 2 minutes in until we won the whole game at around 22 minutes, me and cookie having obliterated them and him having a bad k/d and low minions and damage dealt (as Brand).

I always get crap for my lane smite metagame.
They always shut the hell up once they actually see me in action, barring the handful of games where my whole team is obliterated in all lanes and they never see for sure anyway.

There's a whole science of runes, masteries, and champ selecting that drives me to laning with smite, but they don't know any of that. And I don't have the 15 minutes to spell out the entire process from "I have no runes or masteries where do I go from here" to "now I'm taking smite into a lane". I don't even have THREE minutes to explain it to them.

I've been working on a short list of things all LoL players need to know to up their game, and "no prejudice" is on there. That brand is going to see a lane smite Warwick in 3s again someday and still be an starfish because he's convinced himself it sucks before he ever saw it.
Please explain how smite in a lane is helpful?

Please explain how smite in a lane is helpful?

Run to jungle get buff extremely fast run back

Well for one, it can be used for practically anything, making it a good catch-all ability similar to heal, fortify, revive, and clairvoyance. It helps you max out last hits and increases your lane pressure, especially when you're losing on the lane and the turret is trying to steal gold. You can grab jungles-of-opportunity a few levels earlier than without it on the same champion (I often snag a super-fast mini-golem on my way back into a side lane when we have no jungler), you can grab buffs faster, you can steal enemy-side buffs more quickly, and it helps for bringing down dragon and nashor faster - critical since the time it takes to bring them down is the central downside to getting them. These are things that every character in the entire game appreciates at all times. Plus the cooldown is boss, and the mastery is at the top row. Perhaps importantly, it's reliable as hell since it gets the full benefit the instant it is cast, and it's never mitigated, reduced, or blocked unless Karma is putting shields on tank minions or something like that; every single cast gets you exactly what you wanted, which is rare in a PvP game.

In particular regarding last hits, the idea that you can reliably last hit everything even WITH Smite is complete fallacy and doesn't actually happen in a real game - ESPECIALLY if you're camping the turret and giving the enemy free ganking time. There's a wide band of players in the "decent" range and below "genuinely good" where lots and lots of them imagine in their minds that if they just optimize last hits, then camping the turret is the best strategy because the enemy won't get fed. Sorry, this game isn't so poorly designed. It's great if it stops you from feeding, but lane pressure gets more minion feeding - risk vs. reward, like a real game should be. At my rank, people still give me crap about lane Smite, but players almost never camp the turret unless forced by the enemy; keeping up lane pressure is not a very disputed strategy at higher levels of play. All this is not directly related to the question, but if you operate under this misconception, you'll be particularly incapable of appreciating what Smite in a lane can do, and so I thought I should explicitly point it out.

All this alone wouldn't make it worth taking into the lane with most characters, but there's another 10-15 minutes of explanation for that. But you didn't ask what makes it worth it, only what makes it helpful (implying, "what makes this so much better than no spell at all"), so I figured I should start at the absolute basics. In particular, it's helpful because you don't need to win fights, you need to get gold and xp. Warwick doesn't need Smite to jungle - he'll still win there - but most players take it because it makes him more efficient. The idea that smite can't help in a lane is tied to the idea that you'll always "win" against a minion wave, so why bother? Well you need the gold and pressure too.

Oh yeah, another thing people ignore is on-kill effects. I always LOL extra hard when I get crap for Smite on someone like Alistar, since in addition to the usual benefits, smiting a minion to make my Triumphant Roar cool down sooner even helps in champion fights. Cho gets health and mana for it, and any and all spell vamp in the game gets a nice chunk of health when Smite is cast. But yeah I won't bother going into the rune/mast/champ reasons for why I do it. Just pointing out that there's a lot of interplay between mechanics in this game that people tend to ignore.
« Last Edit: May 02, 2011, 04:00:28 PM by Mr. Wallet »

Please explain how smite in a lane is helpful?

play with wallet to skip all the walls of texts and you'll see.

Or that. :cookieMonster:

I've been editing the thing for 15 minutes now and I've barely written 1/3 of why I use it.

I played with Wallet using Soraka and Smite/Clairvoyance. We lost but he had the second highest score on the team.

One of these days, you have to kill someone with Smite.

I think the closest thing you can do is to Smite a minion with Malzahar's DoT on it so that it dies before the enemy champion gets out of range, and the DoT jumps on them for the kill.

EDIT: also, we're live.  :cookieMonster:

So I wont be able to go, cause im out eatin dinna and stuff.

Might be home for one game.

Sent you the info Wallet.

It's okay. I'm good enough to cover for the whole team.

Late but we're doin this