Author Topic: Torque Constructor  (Read 10772 times)

save it.
use a .map to .dts (the build in one don't work)
Add to base/shapes or whatever

Anyone notice it is running on a version of TGE? Its got the file structure, my fraps registeres it as a game, and it uses .cs files.
Same as Torque Pro Show Tool, Also Tails its .dif not .dts.

Finnaly a interior editor that I can use. Ftw. :D

Same.

Yay it rules.


Heres mine outside the kitchen, but when ever i try to get out of it, my bl crashes


Finnaly a interior editor that I can use. Ftw. :D

Same.

Yay it rules.
The pipe shadow is going back and the orc shadow is going forward O_O

Can anyone hlep me with my problem?

but when ever i try to get out of it, my bl crashes

What does it say when it crashes? and what does the console say when it crashes?

It says "Blockland has stopped working" and that its searching the the cause of the crash, the console, i didn't check

Code: [Select]
//-------------------------- 6/9/2007 -- 19:40:56 -----
Processor Init:
   AMD (unknown), ~1.93 Ghz
     (timed at roughly 1.92 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons
Executing editor/main.cs.


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 7300 LE/PCI/SSE2/3DNOW!
  Version: 2.1.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/InGameOptions.gui.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.

--------- Initializing MOD: Editor ---------
Loading compiled script editor/editor.cs.
Loading compiled script editor/particleEditor.cs.
Loading compiled script editor/GuiEditorGui.gui.
Loading compiled script editor/ParticleEditor.gui.
Engine initialized...
Authentication: SUCCESS
Destroying NET Server
Exporting server prefs...
Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Loading compiled script base/data/shapes/player/player.cs.
Executing Add-Ons/ADD_ON_LIST.cs.
Executing Add-Ons/Weapon_Uzi.cs.
Executing Add-Ons/Weapon_Sword.cs.
Executing Add-Ons/Weapon_Spear.cs.
Executing Add-Ons/Weapon_Sparkler.cs.
Executing Add-Ons/Weapon_Rocket Launcher.cs.
Executing Add-Ons/Weapon_Push Broom.cs.
Executing Add-Ons/Weapon_Minigun.cs.
Executing Add-Ons/Weapon_M4A1.cs.
Executing Add-Ons/Weapon_Gun.cs.
Add-Ons/Weapon_Guitar.cs Line: 16 - Syntax error.
>>> Advanced script error report.  Line 31.
>>> Some error context, with ## on sides of error halt:
   colors[1]     = "0.2 0.2 1 0";

   sizes[0]      = 0.3

   sizes[##1##]      = 0.05;

};



datablock ParticleEmitterData(guitarEmitterA)
>>> Error report complete.

Executing Add-Ons/Weapon_Guitar.cs.
Add-Ons/Weapon_Guitar.cs Line: 16 - Syntax error.
>>> Advanced script error report.  Line 31.
>>> Some error context, with ## on sides of error halt:
   colors[1]     = "0.2 0.2 1 0";

   sizes[0]      = 0.3

   sizes[##1##]      = 0.05;

};



datablock ParticleEmitterData(guitarEmitterA)
>>> Error report complete.

Executing Add-Ons/Weapon_Flamethrower.cs.
Executing Add-Ons/Weapon_Chainsaw.cs.
ParticleData(chainsawpuffParticle) times[3] < times[2]
ParticleData(chainsawpuff2Particle) times[3] < times[2]
Executing Add-Ons/Weapon_Bow.cs.
Executing Add-Ons/Vehicle_StuntPlane.cs.
Object 'stuntplaneTireEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneFoamDropletsEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneFoamEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneBurnEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneBurnEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Vehicle_StuntBuggy.cs.
Executing Add-Ons/Support_stuntbuggy.cs.
Executing Add-Ons/Vehicle_MagicCarpet.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Vehicle_Jeep.cs.
Executing Add-Ons/Vehicle_Hoverboard.cs.
Add-Ons/Shapes/-=REDco=-/hov.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.001' in detail level 1
Executing Add-Ons/Vehicle_Horse.cs.
Executing Add-Ons/Vehicle_FlyingWheeledJeep.cs.
Executing Add-Ons/Vehicle_Ball.cs.
Executing Add-Ons/Support_stuntbuggy.cs.
Executing Add-Ons/Support_MessageCmds.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Support_emotes.cs.
Executing Add-Ons/Script_InServCmds.cs.
Executing Add-Ons/Player_Quake.cs.
Executing Add-Ons/Player_NoJet.cs.
Executing Add-Ons/Player_LeapJet.cs.
Executing Add-Ons/Player_JumpJet.cs.
Executing Add-Ons/Player_FuelJet.cs.
Executing Add-Ons/Particle_Player.cs.
Executing Add-Ons/Particle_FX Cans.cs.
Executing Add-Ons/Particle_Basic.cs.
Executing Add-Ons/Light_Basic.cs.
Executing Add-Ons/Light_Animated.cs.
Executing Add-Ons/Item_Skis.cs.
Executing Add-Ons/Item_Parachute.cs.
ShapeBaseImageData:: Could not resolve state "ready" for image "Para2Image"
Executing Add-Ons/Emote_Love.cs.
Executing Add-Ons/Emote_Hate.cs.
Executing Add-Ons/Emote_Confusion.cs.
Executing Add-Ons/Emote_Alarm.cs.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Base/data/sound/music/musicList.cs.
*** LOADING MISSION: base/data/missions/kitchen.mis
*** Stage 1 load
Mission Name: Kitchen
Mission SaveName: Kitchen
Mission Description:
   Name: Kitchen
   Author: Eric Hartman
*** Stage 2 load
Executing base/data/missions/kitchen.mis.
*** Mission loaded
Posting to master server
Connect request from: IPX:20202020:206F7574646F:29295
  lan name = Blockhead
  net name = Masterlegodude
Connection established 4801
AUTHCHECK: 4802
    LAN client connecting to internet server, authenticating with server ip
Auth Init Successfull: Masterlegodude
CADD: 4802 local
 +- bl_id = 590
 +- no auto admin
*** Sending mission load to client: base/data/missions/kitchen.mis
Posting to master server
*** New Mission: base/data/missions/kitchen.mis
*** Phase 1: Download Datablocks & Targets
Could not locate texture: Add-Ons/Shapes/-=REDco=-/hov/Material
Add-Ons/Shapes/-=REDco=-/hov.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.001' in detail level 1
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
Lighting mission....
    = terrain lit in 0.327 seconds
    = interior lit in 4.041 seconds
 Scene lit in 4.415 seconds
 Successfully saved mission lighting file: 'base/data/missions/kitchen_9d617e08.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
Loading compiled script editor/cursors.cs.
Loading compiled script editor/editor.bind.cs.
Loading compiled script editor/ObjectBuilderGui.gui.
Loading compiled script editor/EditorGui.gui.
Loading compiled script editor/EditorGui.cs.
Loading compiled script editor/WorldEditorSettingsDlg.gui.
Loading compiled script editor/TerrainEditorVSettingsGui.gui.
General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t300\tgeneral_water\t0\tgeneral_centerx\t0\tgeneral_centery\t0
fBm Fractal\ttab_fBm\tfbm_interval\t9\tfbm_rough\t0.000\tfBm_detail\tVery Low\tfBm_seed\t1425796109
Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0^general_centerx^0^general_centery^0 tab: Tab_general
Heightfield::eval:0  General
Heightfield::eval:0  General
Heightfield::eval:0  General
Heightfield::eval:1  fBm Fractal
Loading compiled script editor/editorRender.cs.
    = interior lit in 0.016 seconds
    = terrain lit in 0.374 seconds
    = interior lit in 3.978 seconds
 Scene lit in 4.914 seconds

Finnaly a interior editor that I can use. Ftw. :D

Same.

Yay it rules.
The pipe shadow is going back and the orc shadow is going forward O_O
Light_omni, used on int for inside lights use it out side and your int get shadows going the wrong way.