It says "Blockland has stopped working" and that its searching the the cause of the crash, the console, i didn't check
//-------------------------- 6/9/2007 -- 19:40:56 -----
Processor Init:
AMD (unknown), ~1.93 Ghz
(timed at roughly 1.92 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons
Executing editor/main.cs.
--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 7300 LE/PCI/SSE2/3DNOW!
Version: 2.1.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/InGameOptions.gui.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.
--------- Initializing MOD: Editor ---------
Loading compiled script editor/editor.cs.
Loading compiled script editor/particleEditor.cs.
Loading compiled script editor/GuiEditorGui.gui.
Loading compiled script editor/ParticleEditor.gui.
Engine initialized...
Authentication: SUCCESS
Destroying NET Server
Exporting server prefs...
Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Loading compiled script base/data/shapes/player/player.cs.
Executing Add-Ons/ADD_ON_LIST.cs.
Executing Add-Ons/Weapon_Uzi.cs.
Executing Add-Ons/Weapon_Sword.cs.
Executing Add-Ons/Weapon_Spear.cs.
Executing Add-Ons/Weapon_Sparkler.cs.
Executing Add-Ons/Weapon_Rocket Launcher.cs.
Executing Add-Ons/Weapon_Push Broom.cs.
Executing Add-Ons/Weapon_Minigun.cs.
Executing Add-Ons/Weapon_M4A1.cs.
Executing Add-Ons/Weapon_Gun.cs.
Add-Ons/Weapon_Guitar.cs Line: 16 - Syntax error.
>>> Advanced script error report. Line 31.
>>> Some error context, with ## on sides of error halt:
colors[1] = "0.2 0.2 1 0";
sizes[0] = 0.3
sizes[##1##] = 0.05;
};
datablock ParticleEmitterData(guitarEmitterA)
>>> Error report complete.
Executing Add-Ons/Weapon_Guitar.cs.
Add-Ons/Weapon_Guitar.cs Line: 16 - Syntax error.
>>> Advanced script error report. Line 31.
>>> Some error context, with ## on sides of error halt:
colors[1] = "0.2 0.2 1 0";
sizes[0] = 0.3
sizes[##1##] = 0.05;
};
datablock ParticleEmitterData(guitarEmitterA)
>>> Error report complete.
Executing Add-Ons/Weapon_Flamethrower.cs.
Executing Add-Ons/Weapon_Chainsaw.cs.
ParticleData(chainsawpuffParticle) times[3] < times[2]
ParticleData(chainsawpuff2Particle) times[3] < times[2]
Executing Add-Ons/Weapon_Bow.cs.
Executing Add-Ons/Vehicle_StuntPlane.cs.
Object 'stuntplaneTireEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneFoamDropletsEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneFoamEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneBurnEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'stuntplaneBurnEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Vehicle_StuntBuggy.cs.
Executing Add-Ons/Support_stuntbuggy.cs.
Executing Add-Ons/Vehicle_MagicCarpet.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Vehicle_Jeep.cs.
Executing Add-Ons/Vehicle_Hoverboard.cs.
Add-Ons/Shapes/-=REDco=-/hov.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.001' in detail level 1
Executing Add-Ons/Vehicle_Horse.cs.
Executing Add-Ons/Vehicle_FlyingWheeledJeep.cs.
Executing Add-Ons/Vehicle_Ball.cs.
Executing Add-Ons/Support_stuntbuggy.cs.
Executing Add-Ons/Support_MessageCmds.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Support_emotes.cs.
Executing Add-Ons/Script_InServCmds.cs.
Executing Add-Ons/Player_Quake.cs.
Executing Add-Ons/Player_NoJet.cs.
Executing Add-Ons/Player_LeapJet.cs.
Executing Add-Ons/Player_JumpJet.cs.
Executing Add-Ons/Player_FuelJet.cs.
Executing Add-Ons/Particle_Player.cs.
Executing Add-Ons/Particle_FX Cans.cs.
Executing Add-Ons/Particle_Basic.cs.
Executing Add-Ons/Light_Basic.cs.
Executing Add-Ons/Light_Animated.cs.
Executing Add-Ons/Item_Skis.cs.
Executing Add-Ons/Item_Parachute.cs.
ShapeBaseImageData:: Could not resolve state "ready" for image "Para2Image"
Executing Add-Ons/Emote_Love.cs.
Executing Add-Ons/Emote_Hate.cs.
Executing Add-Ons/Emote_Confusion.cs.
Executing Add-Ons/Emote_Alarm.cs.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Base/data/sound/music/musicList.cs.
*** LOADING MISSION: base/data/missions/kitchen.mis
*** Stage 1 load
Mission Name: Kitchen
Mission SaveName: Kitchen
Mission Description:
Name: Kitchen
Author: Eric Hartman
*** Stage 2 load
Executing base/data/missions/kitchen.mis.
*** Mission loaded
Posting to master server
Connect request from: IPX:20202020:206F7574646F:29295
lan name = Blockhead
net name = Masterlegodude
Connection established 4801
AUTHCHECK: 4802
LAN client connecting to internet server, authenticating with server ip
Auth Init Successfull: Masterlegodude
CADD: 4802 local
+- bl_id = 590
+- no auto admin
*** Sending mission load to client: base/data/missions/kitchen.mis
Posting to master server
*** New Mission: base/data/missions/kitchen.mis
*** Phase 1: Download Datablocks & Targets
Could not locate texture: Add-Ons/Shapes/-=REDco=-/hov/Material
Add-Ons/Shapes/-=REDco=-/hov.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube.001' in detail level 1
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
Lighting mission....
= terrain lit in 0.327 seconds
= interior lit in 4.041 seconds
Scene lit in 4.415 seconds
Successfully saved mission lighting file: 'base/data/missions/kitchen_9d617e08.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
Loading compiled script editor/cursors.cs.
Loading compiled script editor/editor.bind.cs.
Loading compiled script editor/ObjectBuilderGui.gui.
Loading compiled script editor/EditorGui.gui.
Loading compiled script editor/EditorGui.cs.
Loading compiled script editor/WorldEditorSettingsDlg.gui.
Loading compiled script editor/TerrainEditorVSettingsGui.gui.
General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t300\tgeneral_water\t0\tgeneral_centerx\t0\tgeneral_centery\t0
fBm Fractal\ttab_fBm\tfbm_interval\t9\tfbm_rough\t0.000\tfBm_detail\tVery Low\tfBm_seed\t1425796109
Tab data: General^Tab_general^general_min_height^50^general_scale^300^general_water^0^general_centerx^0^general_centery^0 tab: Tab_general
Heightfield::eval:0 General
Heightfield::eval:0 General
Heightfield::eval:0 General
Heightfield::eval:1 fBm Fractal
Loading compiled script editor/editorRender.cs.
= interior lit in 0.016 seconds
= terrain lit in 0.374 seconds
= interior lit in 3.978 seconds
Scene lit in 4.914 seconds