Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1194974 times)


Thanks.  I'm sick of like having 50 people on the enemy team at loot island, stupid forgets.

And the replay editor isn't working for me, fantastic.


anyone interested in a haunted einstein or scottish snarl (also haunted)?

If you have most time played as sniper or spy, then you are a bad player.

If you have most time played as sniper or spy, then you are a bad player.

And why is that?

And why is that?
Actually, I tried to come up with a compelling argument about how the spy is a rather inefficient class, but I could not seem to phrase it right. The base of the argument was that the spy has increasingly diminished returns if there is more than one, but a class like the soldier is always useful, and a lot more versatile.

However, I did not mean to step on anyone's toes. Perhaps if I was less direct with my assertions, I could get my point across better.

EDIT: Also I'm a filthy free to play scrublet, so my opinion is worth nothing.
« Last Edit: October 29, 2011, 06:07:35 PM by Bloody Mary »

I'm playing a a Soldier, Monoculus teleports, i rush to the portal, other people get there before me, a few of them see and go for the present, i'm using the Equalizer to go as fast as i can, but then i'm killed before i even get off the first part of the island, someone grabs the present, oh well, no biggie, i respawn, I CRASH BEFORE EVEN GETTING OUT OF THE SPAWN ROOM

Dang it, Valve, fix this game already, i thought this problem went away, apparently not :(

http://www.youtube.com/watch?v=MICzUosA7n8
the soldier's a generalist and an offense class though, so it makes sense to have him more useful than a spy
spy does get harder as people get better

i'm finding it extremely easy to kill scouts with soldier on eyeaduct, not sure why

the soldier's a generalist and an offense class though, so it makes sense to have him more useful than a spy
spy does get harder as people get better
Yeah, that is what I am trying to say. If a team has 4 spies, it's probably safe to assume that only one or two of those spies are actually doing well. Meanwhile, if a team has 4 soldiers, even mediocre ones, they are a lot more versatile and generally more efficient.

i found the gift for once but right when i was inches away some scout from the underworld rushed by me and got it

Spy skill depends too.
If there is a sniper and a medic, you need to know which one needs to die first eh.

Spy skill depends too.
If there is a sniper and a medic, you need to know which one needs to die first eh.
Obviously the medic because the sniper has a severe case of tunnel vision and doesn't notice anything that happens remotely out of his scope view.

Doesn't take a good spy to find out stab priorities.

Obviously the medic because the sniper has a severe case of tunnel vision and doesn't notice anything that happens remotely out of his scope view.

Doesn't take a good spy to find out stab priorities.

I liked how i walked IN FRONT of the snipers scope and he never unscoped and i backstabbed him (I backstabbed an engie and killed his sentry that was in front of the sniper)

It's hard to tell whether to backstab the engie or sap his stuff, because either way I die as soon as I do it.