Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1155342 times)

Can someone make this into a spray? .png wont show up and transparency wont work for other formats.
http://www.mediafire.com/?1opza9uk6350tgt

Put the materials folder in your team fortress 2/tf directory

Oh my god guys

what would happen if you put a syringe in the barrel a loaded gun (with trololol logic)

You get a gun that shoots pieces of a broken syringe

bam, Medic shotgun


B. An offensive minigun, the weapon in this concept art may provide inspiration for its appearance and such
the bolshevik's brain buster
+50 health on wearer
-50% health from healers
+25% ammo
+2 degrees random bullet deviation
on enemy hit: enemy is suppressed for one second (their aim jumps around)
on friendly hit: +5 health to them

+10% damage against buildings
-5% damage vs players
on ubercharge (any) : fires uber bullets which adds 1 hp to every teammate on successful hit
on ubercharge (any) : user itself is not ubered, however the medic remains ubered
« Last Edit: July 16, 2012, 09:39:31 PM by Jairo »

Pyro is my favorite class. Back Burner + Man Melter + Sharpened Volcano Fragment.

Back Burner + Man Melter + Sharpened Volcano Fragment.

lol ew

Degreaser Shotgun Axtinguisher Master Race

lol ew

Degreaser Shotgun Axtinguisher Master Race
Degreaser+Reserve Shooter+Axtinguisher. :D

Seens WAY overpowered. It would make medics a lot less useful when you fire at ten thousand rounds per minute.
1. I didn't upgrade the firerate
2. it decreases the medic sponging

degreaser is crap imo. sure you can switch your weapons faster but you're forgetting that the flamethrower is the main weapon of the pyro.

degreaser is crap imo. sure you can switch your weapons faster but you're forgetting that the flamethrower is the main weapon of the pyro.

Your skill is your main weapon.

Being able to switch quickly makes a HUGE difference. For example, in a pyro-soldier fight, soldiers like to whip out their shotgun and start firing. That switch speed increase means you can switch as soon as you see him switch and be firing at basically the same time he is. If he decides to pull his rocket launcher out and shoot off a rocket, you have more than enough time to switch back to your flamethrower and reflect it. I can't count how many times the ability to switch back to my flamethrower and quickly reflect has saved my ass.

Plus there's the whole flame 'n' axe combo that can take out most classes instantly.

http://www.youtube.com/watch?v=jHgZh4GV9G0&feature=plcp#t=0m24s
Also didn't mean pocket medics
even still
random bullet deviation and less damage vs players
and add on the fact that medics aren't as effective
I see it as being pretty balanced

Your skill is your main weapon.

Being able to switch quickly makes a HUGE difference. For example, in a pyro-soldier fight, soldiers like to whip out their shotgun and start firing. That switch speed increase means you can switch as soon as you see him switch and be firing at basically the same time he is. If he decides to pull his rocket launcher out and shoot off a rocket, you have more than enough time to switch back to your flamethrower and reflect it. I can't count how many times the ability to switch back to my flamethrower and quickly reflect has saved my ass.

Plus there's the whole flame 'n' axe combo that can take out most classes instantly.
i use my man melter/flare gun then and burn their ass repeatedly. that's how i kill them if they're out of my flamethrowers reach. Plus since the pyro is somewhat fast, it's easy to move quickly behind an unsuspecting heavy/medic/sniper and burn them with my back burner since it does 100% crits from behind.

degreaser is crap imo. sure you can switch your weapons faster but you're forgetting that the flamethrower is the main weapon of the pyro.
shotgun outdpses the flamethrower

i love the backburner.

The degreaser has what, -25% afterburn damage? That is nothing. that's like, 1.25 damage per tick that you're missing out on.