Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 348673 times)

The devs post in the Facepunch topic providing them with updates. Here's what's coming in the new update:
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Oh, and new update:

Yesterday I downloaded the parts pack, and had a blast with it.

But I then realized that some features are desperately missing, and set out to put them in.

So now, it's possible to set aside a part of the stack. Just drop it anywhere that isn't the ship, and it'll stay there, semi-transparent. You can then pick up that bit and attach it again.

I had to rethink the symmetry because of that, and caught a few bugs with it. It's still not a perfect solution, but it's much better now.

Now, the last part missing is flagging the attachment nodes as taken with the symmetrical parts, and some more stress-testing for bugs, and the symmetry/auto-align/part-setting-aside set of features will be ready.

Then, comes the aerodynamic drag correction, and that pretty much closes up this update.

If there's still time, we might take a chance at the new terrain engine... but if it proves to be too much for the few days we have left, we'll leave it at that, and release the new terrain with version 0.9

Oh and the website is nearly good again. The databases have been moved to the new hosting, and all should be up and running as soon as the DNS servers update themselves.


Cheers
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One more quickie:

Now, to delete a part, you have to click over the parts list with it selected. No more accidentally deleting something because the mouse hovered a little too far to the left.

Cheers

EDIT: Or, alternatively, you can press Delete.


aw yea made myself  super rocket

FFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFF

Interesting.

Also, HOW 2 OBTAIN PARTS PACK?

I had four solid-fuel engines attached to the top of my ship that burned at the same time as three liquid-fuel engines at the bottom.
When the solid-fuel engines burned out, I decoupled them, only to learn that it also decoupled the still-burning liquid-fuel engines.
There was another single solid-fuel engine that I planned to ignite once the liquid-fuel engines were decoupled, which they were.
Luckily I didn't have the decoupling of the liquid-fuel engines on the same stage as the ignition of the solid-fuel.
The liquid-fuel engines pushed the solid-fuel engine, the SAS module, and the capsule, about 20000 more meters before it burned out and I ignited the solid fuel engine and flew off.
Does that make sense? :o

Here's a picture to explain it all:

The liquid-fuel engines you see are actually decoupled from the rest, but the g-force from the thrust keeps the rest of the rocket attached. The solid-fuel engine closer to the capsule could have actually been ignited at that point, but I chose not to until the liquid-fuel engines burned out.
« Last Edit: July 11, 2011, 05:48:09 PM by Man 2 »

Lots of fuel.
When I put too much fuel it's too much weight to actually take off.  Other than that I could be in space.

When I put too much fuel it's too much weight to actually take off.  Other than that I could be in space.
more engines on your first stage

more engines on your first stage
I suck at stages.

I add stuff for stages but I don't understand stuff completely, but when I press space everything goes boom.

When I put too much fuel it's too much weight to actually take off.  Other than that I could be in space.
I got really high by a with a simple rocket.

Parachute
Command thing
Detach thingie (ring)
Tri detach thing
Three SAS modules on all three attach points of the tri thingie.
2 of those fuel tanks beneath all the SAS modules
And three of those rocket engines (the powerful ones) at the end.

Ahhhh, this game is so fun.
Can't wait for symmetry mode.

I got really high by a with a simple rocket.

Parachute
Command thing
Detach thingie (ring)
Tri detach thing
Three SAS modules on all three attach points of the tri thingie.
2 of those fuel tanks beneath all the SAS modules
And three of those rocket engines (the powerful ones) at the end.

So:

Parachute
Command module
Detach thing (as in the triangle one but round?)
Triangle one
Sas Modules
3 fuel tanks, with two layers (6 total?)
Then the solid boosters?

So:

Parachute
Command module
Detach thing (as in the triangle one but round?)
Triangle one
Sas Modules
3 fuel tanks, with two layers (6 total?)
Then the solid boosters?
Yap
That's how I got ~800km

Yap
That's how I got ~800km
That's space right?  I want to feel all NASA-like

"india tango niner bleep bloop"
"houston we have some problems"

That's space right?  I want to feel all NASA-like

"india tango niner bleep bloop"
"houston we have some problems"
lol of course it is

lol of course it is
Hurray I'll try it when I get home and post some pictures of my epic mission of adventure.

When is 0.8.1 coming out? WITH SYMMETRY MODE AAAAAAAAAAAA