Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 348639 times)

i understood perfectly, thank you.

Actually got myself into orbit, sort of! Woo! Well, I used MechJeb and it wasn't even remotely circular, but hey, it's an orbit around kerbin so I'm happy. How do I achieve a relatively circular orbit?

Actually got myself into orbit, sort of! Woo! Well, I used MechJeb and it wasn't even remotely circular, but hey, it's an orbit around kerbin so I'm happy. How do I achieve a relatively circular orbit?
Get a lot of power, get up to 30k, power off, turn horizontal, full thrust. By the time you get to orbit you should be at about 90k or something, and you can easily adjust your orbit from there if you have enough fuel.

Get a lot of power, get up to 30k, power off, turn horizontal, full thrust. By the time you get to orbit you should be at about 90k or something, and you can easily adjust your orbit from there if you have enough fuel.
Do you know for a fact that this method is the best on fuel costs?

I have no idea. You can probably aim at like a 30 degree angle when launching to get in to orbit a lot faster without using as much fuel or something.

I think a low degree point would be better, but the closer to your apoapsis, the more you're going to go horizontal with less fuel.

What's the best way to land on the Mun with all vanilla equipment?

What's the best way to land on the Mun with all vanilla equipment?
Basic 3 stage build:
Lander should be your normal, asas and rcs help a ton, choice of booster is up to you here, either the super small variety or the vectoring engine, I usually use vectoring. Then make the landing struts out and down, or something logical.
Orbital/Mun descent slow-down stage should be simple, 4-6 liquid fuel tanks and a vectoring engine.
Symmetry to 6, radial decouplers, 3 liquid fuel tanks and some powerful engines.
Now whether or not you want the vectoring engine to fire at the same time as the powerful ones it up to you.
I usually just keep them separate though, however, it gets a bit difficult to turn around 30,000m.

I would really like to see the devs add some sort of "choreographed launch sequence", or some way to set up your burn duration, changes in pitch, etc. from the launch pad to orbit at least. Including some way of changing power to different engines in order to induce a roll, because I'm pretty sure this guy:



didn't have huge control surfaces to roll it over to send it into orbit.

I would really like to see the devs add some sort of "choreographed launch sequence", or some way to set up your burn duration, changes in pitch, etc. from the launch pad to orbit at least. Including some way of changing power to different engines in order to induce a roll, because I'm pretty sure this guy:



didn't have huge control surfaces to roll it over to send it into orbit.
It's called gimballing.
It's thrust vectoring, put simply.

I am so excited for this update.
so
excited.

Re-downloading now, How to put on enough thrusters to get into space? I run low on fuel and  crash into the ground (parachute sucks).

Re-downloading now, How to put on enough thrusters to get into space? I run low on fuel and  crash into the ground (parachute sucks).
You're using a parachute and still crashing?

What the forget are you doing?

You're using a parachute and still crashing?

What the forget are you doing?
I open it at, wrong times. You open to too early and takes 2 hours to get down. If you open it too late you crash
« Last Edit: June 29, 2012, 12:10:35 PM by xbox 360 fan »

I open it at, wrong times. You open to too early and takes 2 hours to get down. If you open it too late you crash
Open it at 1000 meters, parachute engages at 500 meters...
And it doesn't take that long to fall with a parachute, realistically like 1-3 minutes. Have some patients lol...