Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 347148 times)

Code: [Select]
>> RadialSpinBooster >>
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh1.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh2.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh3.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh4.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh5.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh6.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading binary model from C:/Users/Kevin/Desktop/KSP/KSP_Data\../Parts\RadialSpinBooster/mesh/mesh7.msh
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for nozzle... expect 528 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for body... expect 36 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for fairing... expect 156 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for axles... expect 120 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for supports... expect 48 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for collider... expect 30 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loading tangents for Regroup01... expect 132 tangents
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

tangents done
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cfg Parsing...
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SolidRocket attachRules: AttachRules
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

added node_attach at 0.27, 0, 0, 1, 0, 0
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

ArgumentException: The thing you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0

  at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0

  at PartLoader.ParsePartCfg () [0x00000] in <filename unknown>:0

  at PartLoader.doProcessPart (UnityEngine.GameObject[] mdls, Boolean partLabMode) [0x00000] in <filename unknown>:0

  at PartLoader.startPartAssembly (UnityEngine.GameObject[] mdls) [0x00000] in <filename unknown>:0

  at PartSerializer+<loadBinaryMesh>c__Iterator5.MoveNext () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)
Help me, it keeps doing this after i used the Factory tool to edit a copy and give this one a white flame instead of blue(solid rocket)
eDIT:
Never mind, fixed it.
Also:

They don't come any bigger.
22,000 max thrust, overheats in 2 seconds at max burn.
eats fuel at 700 when max burning.
Quote from: BFE-5000 Part.cfg
Built to Jebediah's exact specifications: "I want it huge, unstable, prone to overheating and a good chance it will blow up if you look at it from the wrong angle. I didn't become an Kerbalnaut for an easy ride, dammit!". Handle with extreme care (or not at all if you have any sense).
« Last Edit: December 28, 2012, 01:30:34 PM by GEN.Fire Bird »

Challenge:
make a ship that wiggles like a wet noodle in flight, but does not break pre decouple.
So ever single one of my ships?

So ever single one of my ships?
basically.
also Gravity Cat is using that avatar.

just attempted both orbital rendezvous and docking for the first time ever
flawless victory C: that was fun



So I finally positioned a full fledged space station with refueling station and everything in Munar orbit, went to dock a probe that was going to Minmus, blew the entire loving thing up

So I finally positioned a full fledged space station with refueling station and everything in Munar orbit, went to dock a probe that was going to Minmus, blew the entire loving thing up
Jebediah rigged the probe.

Jebediah rigged the probe.
I spit out my soda.
Good thing I didn't hit my monitor.

Jebediah rigged the probe.
Funny because jebediah is the only one who was in the space ship, so the only one who died.

Funny because jebediah is the only one who was in the space ship, so the only one who died.
Self Delete.

Funny because jebediah is the only one who was in the space ship, so the only one who died.
Couldn't handle the safety you were practicing. Try more thrusters, less SAS.

So I finally positioned a full fledged space station with refueling station and everything in Munar orbit, went to dock a probe that was going to Minmus, blew the entire loving thing up
Ah that sucks


I'm ready for an in-space ship editor/builder so I can finally make the giant starship and travel from planet to planet.

I'm ready for an in-space ship editor/builder so I can finally make the giant starship and travel from planet to planet.
launch and dock together components

I Is it possible to download addons for the free version? Im too cheap to buy the full one.