Poll

battlefield 4

wowsers in my trousers
55 (37.9%)
bangarangzanga
17 (11.7%)
.
44 (30.3%)
awful
10 (6.9%)
wish it didnt exist
19 (13.1%)

Total Members Voted: 145

Author Topic: Battlefield Megathread  (Read 599268 times)

The top 3 are Gameplay. Bottom 3 are staged. Quite clearly.
Also, campers are richards and tend to get killed anyway.
Most vehicles are AI, in MW2 and Black ops there are only a few vehicles such as Chopper gunner.

Also, "Hey look! Someone has a different opinion to us! GET THE TORCHES READY".
The fact that you come into a topic for this game and say something uneducated is why you were flamed.

The top 3 are Gameplay. Bottom 3 are staged. Quite clearly.
Also, campers are richards and tend to get killed anyway.
Most vehicles are AI, in MW2 and Black ops there are only a few vehicles such as Chopper gunner.

Also, "Hey look! Someone has a different opinion to us! GET THE TORCHES READY".
The reason we're shooting down your opinion (lol pun), is the reason you're bringing it up in a topic, where the sole reason is to antagonize people. Call of Duty isn't related to Battlefield 3, don't bring it up here.

Wait, so we're looking at no major graphic downgrade with an Xbox 360?

More time to save up for a stronger GPU!

Wait, so we're looking at no major graphic downgrade with an Xbox 360?

Unless you like looking at 2d textures of pebbles. Compared to full 3d pebbles on the pc. No, not really.

Unless you like looking at 2d textures of pebbles. Compared to full 3d pebbles on the pc. No, not really.

Meh, fine with it still, i'm saving up for a high end GPU.

The top 3 are Gameplay. Bottom 3 are staged. Quite clearly.
Also, campers are richards and tend to get killed anyway.
Most vehicles are AI, in MW2 and Black ops there are only a few vehicles such as Chopper gunner.

Also, "Hey look! Someone has a different opinion to us! GET THE TORCHES READY".
Top 3 gameplay are also staged.
By the time they're killed, they already have their blackbird, chopper gunner, and dogs.
Vehicle being AI takes out the fun. I want to fly a jet, not watch an AI spin it around in circles around the map.

Thanks for the OP, DrMaxwell

DO NOT BUY THIS GAME USED. IF YOU DO, YOU WILL HAVE TO PAY EXTRA MONEY TO PLAY ONLINE.

This will not be a console port to the PC, instead the other way around, PC to Console. No it's not Bad Company 3. It's part of the Battlefield franchise, not the Bad Company franchise. Battlefield 3 is a first person shooter action video game, the sequel to Battlefield 2. It is set to be released in Fall of 2011 on Windows, PS3, and Xbox360.

looks nice  :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

Gameplay
Battlefield 3 will have Singeplayer, Cooperative, and Multiplayer modes. For Multiplayer you will be able to have 64 player matches (PC version only), only 32 players on console. Prone is back, which was left out in Bad Company 2. Battlefield 3 will be using a new character animation called ANT which is used by EA Sports games. Battlefield will also have destruction just as BC2 had, and will be using Frostbite 2.0. The game will feature maps set in Paris, Tehran, Sarajevo, Sulaymaniyah, New York and Oman. Combat will take place in Urban streets, and also in open landscapes for vehicle combat.

Watch the 12 Minute long GAMEPLAY VIDEO!
http://www.youtube.com/watch?v=2zw8SmsovJc

Predicted System Requirements
Screenshots

You will be able to pick up fallen comrades in Singleplayer.


Urban street shootouts.


Frostbite 2.0 Lighting


Destruction 3.0

Classes


Discuss anything about Battlefield 3 here. Maybe something you want to see in it! Or how you'll need to upgrade your PC to be able to run it! Or tell me what I should add/remove to the thread.

Try to keep this topic alive to at least Battlefield 3 release date!



way to quote the whole thing


The reason we're shooting down your opinion (lol pun), is the reason you're bringing it up in a topic, where the sole reason is to antagonize people. Call of Duty isn't related to Battlefield 3, don't bring it up here.
Which is funny because that is what's happening in the MW3 topic.

Not trying to bash here, they're completely different games with different playstyles. I don't see why people who prefer BF stuff on CoD, while CoD doesn't bash BF. At least that's what i'm seeing.
« Last Edit: September 18, 2011, 05:52:29 PM by Dnitro »

Which is funny because that is what's happening in the MW3 topic.

Not trying to bash here, they're completely different games with different playstyles. I don't see why people who prefer BF stuff on CoD, while CoD doesn't bash BF. At least that's what i'm seeing.
What MW3 topic?

Oh yeah, it's on the 6th page.

What MW3 topic?

Oh yeah, it's on the 6th page.
There's not alot of news. BF3 is getting news almost daily, MW3 is apparently a bit more secretive.


Stop being a loving handicap and learn to type out-side of the quote margins.

IGN: A core part of Battlefield's heritage is giving gamers tools to mod the game and take it to new places. Why not do that with Battlefield 3?

Karl Magnus Troedsson: Well, first of all, we have a lot of respect for the modding community. They've done some awesome things, and there's also a bit of a parallel there for a lot of us getting into the games industry; in the early days when we were looking at other games, making our own games, reverse engineering other games to understand what was happening, it's somewhat similar to modding a game - it's getting more and more close to actually making your own game. So we have a lot of respect for the modding community.

At the same time, we haven't had mod support in our games for a long time, and there's a lot of reasons for that. First of all, DICE is committed to innovation and quality, whenever we do something. If we were to do mod support, it needs to be proper mod support, not some hack that we've thrown out there and then people scratch their heads. If we let it out there, it's going to be a good tool.

It's a huge investment for us to do something like that, and also a bit complicated, and to some degree there's also [a concern] security-wise. It's a bit scary to take an investment like Battlefield 3 and just let people dig into that engine and do whatever they want. We're dedicated to try and really limit the amount of hacks and exploits that come out there, but as soon as you let something like that out, people have all the tools in the world that they need to sit there and try to create cheats that actually would destroy the experience for a lot of other people. I'm not blaming mod tools for hacks and exploits in any way, but there's a lot of things we need to consider.

Mod tools won't be in Battlefield 3 when we ship it, but I can say this – we have heard the community loud and clear. We are talking about it in the studio. I'm not promising that we're going to do it in any way, but we have heard it, and we'll see what we do in the future.


Guess my concept for a mod where soldiers fly about on winged unicorns and fire rainbows at one another isn't going to happen any time soon.

IGN: It must be pretty cool getting Frostbite 2 out there and into the hands of other teams.

Karl Magnus Troedsson: Naturally, we're very flattered by this, that other teams within EA want to use the engine, but it's also a bit of a challenge. We have a separate team – the Frostbite 2 team – that handles this, so it's quite a big difference from them supporting one game to supporting more games within EA, but it's also very cool for us on the game team for Battlefield 3 because when [multiple] teams are on the same engine they can really share a lot more things, so we're starting to see things coming back into the engine from the various teams that really can help each other out, and that's a really cool experience.

IGN: Can you give me an example of something that's come back?

Karl Magnus Troedsson: An example, which isn't a real example, but is what's probably going to happen further down the line – usually these integrations back into the engine will happen more when the games are done I would argue – but for instance, we have a physics system for our vehicles. Maybe the Need for Speed team took that physics engine and then implemented their stuff on top and made it even better, because their physics engine is much more complex than ours probably, when it comes to vehicles. Then maybe at some point we'll integrate that back into the Frostbite 2 engine all the way to the core of it, so other teams can use that as well.


Could Black Box help make the vehicle physics more sophisticated for DICE's next title?

IGN: How does the difference between 64 players on PC and 32 on console influence map design?

Karl Magnus Troedsson: We're dedicated to making sure each version of Battlefield 3 makes the most out of the platform it's running on, but there are some changes we need to make, especially with consoles compared to PC, naturally, the PC being more powerful. But we have a good grasp of this. Those who've been following the series for a long time know that in the old Battlefield games you could play it with 64 players, but also a lower amount of players, meaning that we then scaled down the maps and the amount of vehicles, and these kind of things. And it's a natural way of thinking about it when you then play it with less players on console as well. We have a lot of history of knowing how to do this, so it's more of a technical challenge to get the most out of that platform when it comes to visuals, audio, animation etc, and putting each console's technical features to best use.

IGN
: Does the fact that some people will be playing on game pads influence the wider design? Or is it more subtle than that?

Karl Magnus Troedsson: No, I would say that the different input devices, on console compared to keyboard and mouse on PC, is probably a bigger change for us, where we need to spend a lot of time – not revolutionising it, it's still the same gamepad as [players used] for the last game that we did, Battlefield: Bad Company 2, but you always want to refine it, make sure that it's as fine-tuned as it can be, because – we like to call it the 'second to second' experience - when you run and gun and shoot, it needs to be perfect, because if that doesn't work, then it doesn't matter what you have with the rest of the game. So we're really spending a lot of time making sure that the different gamepads on PlayStation 3 and Xbox 360 are really fine-tuned, in collaboration with some assists, when it comes to how you aim at enemies and these kinds of things.


More on Battlefield 3 from Karl Magnus Troedsson.

IGN: How do you guys feel about EA's Origin service and Battlefield 3 not appearing on Steam? I would assume that you guys would want your game to be available in as many places as possible.

Karl Magnus Troedsson: First of all, I like the idea of Origin. I like the idea that EA is dedicated to creating a service that actually latches onto the games, lets us have a direct communication with our players. It makes it easier for us to get updates to them, it adds that social layer of having your friends in one place. There's a lot of cool stuff in there. I can understand that people are a bit reluctant towards this in the beginning, but I would ask people to give it a shot and have a look at it. There's been other services out there that are now very established that have had perhaps a harder time in the beginning as well.

Our ambition with this game is to make it available in all channels possible, retail as well as e-tail, of course. In some cases, business terms get in the way, and it's sad when this happens and I really hope we can sort this in the future, but right now we're not on Steam.

What would be awesome is Frostbite 2 going into a Burnout game. Hopefully EA decides to let the engine loose to other devs.

What MW3 topic?

Oh yeah, it's on the 6th page.
Also if by 6th you mean 1st, ok then.
« Last Edit: September 18, 2011, 06:30:28 PM by Dnitro »