Author Topic: Cube RPG, a BYOND Project (REVIVAL!)  (Read 16426 times)

Double post because of this.



Yes I've been somewhat secretly redesigning everything so I felt like I should post it here.
Still needs some work, mainly objects contrasting well with others.

What do you guys think?

Awesome stuff. I would love it if the wooden walls appeared to be cubes as well, though, just to make sure that the buildings themselves look like their walls don't all face the same direction.
However, I did like Aphto's stuff too. I can't decide, but he should probably stick to his stuff.

Light shadows under objects like wood could help add contrast

Double post because of this.

-snip-

Yes I've been somewhat secretly redesigning everything so I felt like I should post it here.
Still needs some work, mainly objects contrasting well with others.

What do you guys think?
I likey

Know when I found this topic it makes me want to make a rpg
I'm going to make one when I can get the inter net back and
Download something I can use to make the game

Edit: I went off topic I fail like whatever
« Last Edit: August 25, 2011, 04:38:31 PM by Lego4004 »

I'm liking your style a bit, Proogles, I'm still quite attached to mine, but it could be a big thought.
Maybe people can vote on which style should be continued?

Know when I found this topic it makes me want to make a rpg
I'm going to make one when I can get the inter net back and
Download something I can use to make the game
What the hell

Double post because of this.

-snip-

Yes I've been somewhat secretly redesigning everything so I felt like I should post it here.
Still needs some work, mainly objects contrasting well with others.

What do you guys think?
Needs more cube shadow.

I'm liking your style a bit, Proogles, I'm still quite attached to mine, but it could be a big thought.
Maybe people can vote on which style should be continued?
whatever style keeps you from using byond

whatever style keeps you from using byond
Boo hoo i use BYOND.

In proog's style, windows need transparency. Also, side walls and corners and stuff.

The reason the window has a big black square there is because I assumed Aphtonites current window works as an overlay on top of the wall behind it. If the window was open and there was no black square, you'd just see wooden planks where the window should be.

Either way my style still needs to be worked on.

The reason the window has a big black square there is because I assumed Aphtonites current window works as an overlay on top of the wall behind it. If the window was open and there was no black square, you'd just see wooden planks where the window should be.

Either way my style still needs to be worked on.
Interesting.
Still think both styles are good though.

Bump for cool knight junk and a farmer dude:
« Last Edit: August 27, 2011, 09:23:34 PM by Sir Blocksalot »

Double post 'cause this needs more progress.