Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 233913 times)

that would be cool as toggleable
Should've been obvious. :)
But yeah, this indeed.

I might make a server for the infection gamemode to show it off.

its about time, i need infection for MZ

Is there a way to set infected players as a different playertype than non infected?

Is there a way to set infected players as a different playertype than non infected?
My guess is changing their team.

Should've been obvious. :)
But yeah, this indeed.
yeah why do I even ask anymore, I should just make options for everything

Is there a way to set infected players as a different playertype than non infected?
Infected and Survivors are teams, so you can open the GUI and change the Infected team's playertype.

yeah why do I even ask anymore, I should just make options for everything
Sorry, i really said that a bit wrong.
Anyhow, it would be cool to have that as an option yeah, it would make it easier for server hosters to have that function.
On the other hand, how much is this actually going to be used...

I mean, i guess you got this idea from the Crysis 3 multiplayer mode, but are you really trying to replicate that?
Maybe it is not really something that should be an option...
If people really want to replicate that multiplayer mode, they can request like an item or playertype to do so (i guess that is the best way to do this without adding an option for it) or make it themselves.

So yeah, after all, maybe not, maybe i was thinking too easy on this.
I settle down at no right now actually.

Once again sorry, but then again, if you were thinking about doing it, it would've been better to make it optional IMO. :)

What are you sorry about?? It's hard to tell how I meant that to sound (it was in a good way) over the internet :/ My bad

But yes maybe I should release an Invisible playertype. Unless there already is one?

What are you sorry about?? It's hard to tell how I meant that to sound (it was in a good way) over the internet :/ My bad

But yes maybe I should release an Invisible playertype. Unless there already is one?
Haha, okay then, just a miscommunication then.
I thought you were sarcastic and pointed at the fact that adding everything as option would fill up the options. :P
Which makes sense.

And really it made me think better.
Maybe an invisible playertype would be better.
If there is none, i suggest you make one indeed.
I also suggest setting isCloaked on the player on 1 if they get their datablock set to the invisi datablock.
This variable is mostly used by invisibility checks (not only cloak watches, but also zombies, homing weapons and the like).

You could even set the runspeed and jumping height slightly higher of the infected playertype.
But then again, would that be much better?

EDIT:
I checked and as far as i can tell, nobody actually made an invisible playertype...
« Last Edit: March 05, 2013, 12:22:41 PM by lordician »

Instant flag return still isn't disabled by default. Greek, your responsibility is to make sure the add-on works best right out-of-the-box and you have failed to do this.

Instant flag return still isn't disabled by default. Greek, your responsibility is to make sure the add-on works best right out-of-the-box and you have failed to do this.
One tiny thing and you're calling him failed? You don't think that's a bit extreme?

bug report:
Onminigamereset doesn't work with slayer's reset at end of round time limit. It isn't triggered, but it is if i type /resetminigame or click the reset button. Please fix.
I'm using the minigame events instead of the default onminigamereset, is that why?
« Last Edit: March 10, 2013, 05:46:18 PM by Megaguy2 »

How about adding a setting controlling item dropping - either allowed, only allowed to delete items, or blocked from dropping stuff completely?

How about adding a setting controlling item dropping - either allowed, only allowed to delete items, or blocked from dropping stuff completely?
This would be a nice addition to the slayer options. :)

bug report:
Onminigamereset doesn't work with slayer's reset at end of round time limit. It isn't triggered, but it is if i type /resetminigame or click the reset button. Please fix.
I'm using the minigame events instead of the default onminigamereset, is that why?
I believe this happens in default minigames as well when the host leaves. That would make it a bug in default BL. I will test this though. It happens when the brick isn't in the same brickgroup as the minigame creator.

How about adding a setting controlling item dropping - either allowed, only allowed to delete items, or blocked from dropping stuff completely?
But it's already made...
There are at least two of them:
http://forum.blockland.us/index.php?topic=98192.0
http://forum.blockland.us/index.php?topic=91725.0
« Last Edit: March 11, 2013, 12:17:01 AM by Greek2me »