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Author Topic: Boss Battles - Six years...  (Read 1972271 times)

The Runners shotgun knockback on enemies is kind of ridiculous as well, you can keep Pen up in the air with 2 runners for ages. It should have knockback, but not that much.

The Runners shotgun knockback on enemies is kind of ridiculous as well, you can keep Pen up in the air with 2 runners for ages. It should have knockback, but not that much.
Give Spearzilla sixty-six times its usual mass? Alrightey then!

it's broken when it doesn't function exactly as we expect.
I make something
I expect it to fail
> it fails

Success!

Give Spearzilla sixty-six times its usual mass? Alrightey then!

I like the idea

Give Spearzilla sixty-six times its usual mass? Alrightey then!
oh jesoos pls no

Just have Penthselia have X2 mass, just to make up for being a big target.

So how about Kaje's knockback, since we're discussing knockback.

So how about Kaje's knockback, since we're discussing knockback.
Yeah, if anything the mech should be the thing that is unmovable. However, we'll need to balance that somehow.

What if you just make the two GUNS have less knockback instead of changing the mass for individual bosses?

Also, MarioGuy0 encountered a problem with Rotondo, when he uses the Schockwave, it can knock players into bricks, or under the map. He experienced both.

Don't know how that would be fixed.
« Last Edit: May 20, 2012, 01:31:13 AM by RedGajin »

Also, MarioGuy0 encountered a problem with Rotondo, when he uses the Schockwave, it can knock players into bricks, or under the map. He experienced both.

Don't know how that would be fixed.
I don't know how that would happen. The shockwave is created by the exact same forces that cause weapon knockback.

Yeah, if anything the mech should be the thing that is unmovable. However, we'll need to balance that somehow.
Mech overhaul is on my list.

Just have Penthselia have X2 mass, just to make up for being a big target.
Pretty sure scale is automatically factored in to impulses.

Mech overhaul is on my list.
I updated Kaje's mass already, I balenced it by reducing rocket damage a bit. I also took the moment to give Celestia dynamic health (removed the 1000 static health). Then, I also updated all the datablocks; so we didn't need to wait for a reset.

I don't know how that would happen. The shockwave is created by the exact same forces that cause weapon knockback.
Maybe because its stronger and more sudden? If you had a class like a heavy or a mini-boss you could live through it.

Maybe because its stronger and more sudden? If you had a class like a heavy or a mini-boss you could live through it.
Not nearly as strong or sudden as the shockwave weapon Ephi and Badspot get.

I updated Kaje's mass already, I balenced it by reducing rocket damage a bit. I also took the moment to give Celestia dynamic health (removed the 1000 static health). Then, I also updated all the datablocks; so we didn't need to wait for a reset.
Logged. Still have ideas for how to improve Kaje. No plans to improve that horse boss yet, but that's less from a deficit of ideas and more because I don't want to bother with it.