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Author Topic: Boss Battles - Six years...  (Read 1983576 times)

Neat.
On a related note, what's the situation with the runner and its replacement?
To make runner work all you need to do is replace the force-a-nature with a nailgun like the one from TF2 Beta or give
him an uzi.

http://pecon.us/storage/ICE_QUEEN_ARRIVES_8_17_14_7PM_PST.png
Winter is coming.

]Don't forget to invite people.[/color]

yay

I'm surprised nobody pointed out the oh-so-secret message in my post at the top of the page.
Don't forget to invite people.
Oh




For those who are interested in making Boss Battles maps, I have great news. I have finished packaging a Gamemode which will allow you to utilize all the tools needed to create a Boss Battles map!

If you (Or a group of builders) create a map which we end up using, the rewards are as follows.
+ $8 - $20 worth of donor credits will be given to the builder depending on how impressive the map is.
  - Credits are divided up among the builders, if there is more than one.
+ Any builder who has contributed at least 30% of the total efforts in creating a map will receive the new "Map Maker" title.
+ Credits will be displayed when the server rotates to that map.

http://pecon.us/storage/Gamemode_BossBattles_Developer_Package.zip

http://pecon.us/storage/BossBattles_Dev_Requisites.zip
  - Extract all the Add-on files this zip contains into your add-on directory. Do not place this zip file directly into the add-ons directory, it doesn't work this way.
  - Make sure you overwrite all existing brick add-ons, as some brick packs will have inconsistencies with the Boss Battles brick packs, and you must be using the Boss Battles brick packs in order for your map to work properly when it is put on the server.

When making a map, consider this checklist.

+ You need a spawn.
  - If you want, you can simply use the spaceship spawn which is loaded with the example map when you start the gamemode.

+ Make sure there are spawnpoints in the arena!
  - If you're feeling unsure how to make them, simply duplicate some from the example map.

+ Make sure there is a capture point area!
  - You don't have to event it, just place the Capture point brick from the Slayer bricks tab

+ Layout! Make sure there is no significant areas that a boss couldn't simply jump up to normally.
  - Avoid making accessible areas that are isolated from the main body of the map.

+ Boundaries. There should be no ways to slip out of the play area.

+ Make sure there is a Tank Turret!
  - Again, you don't have to event it.
  - There should be a strategic area for it, and it should not have clear line of sight to the entire arena.
  - Optionally, you can also add pirate cannons.

+ Hide chests!
  - They should be cleverly hidden, not in plain sight.

+ No physics vehicles!
  - These should not be in the map under any circumstances! They are too unpredictable and can break gameplay.

+ Eventing is a plus! Your map will get a higher score if you've already done the essential events.
  - The developer pack will allow you to see and use events that are present in Boss Battles. Wrench things around the example map to see what they are needed for.


Once you have completed creating a map, one of the builders should post it here with example screenshots, a link to the bls save file, and a list of credits for the map. (Specify who did how much work)

Requisites gave me a 404 error


You forgot to include Event_MoreVariableReplacers.

You forgot to include Event_MoreVariableReplacers.
I didn't include Event_Variables because we've been phasing those out of the maps. There should be no VCE in your builds.

I didn't include Event_Variables because we've been phasing those out of the maps. There should be no VCE in your builds.

How come it's required in the gamemode then?

How come it's required in the gamemode then?
That should not have been in there. Thanks for noticing, just redownload the file.

Why I build a map for Pecon when Bosd Battles is the host ?

Why I build a map for Pecon when Bosd Battles is the host ?

ooooooohhh