Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 123643 times)

I am interested in helping, seeing as you mentioned me. If you wanted everything to be formatted correctly, you can just make a quick list of formatting rules that everyone follows. I'd suggest bitbucket with git for private repositories (I normally use Github, but it costs for private), it has issue tracking and crap.


I am interested in helping, seeing as you mentioned me. If you wanted everything to be formatted correctly, you can just make a quick list of formatting rules that everyone follows. I'd suggest bitbucket with git for private repositories (I normally use Github, but it costs for private), it has issue tracking and crap.

Well then. There goes my chance of possibly maybe helping.

I spent this morning kind of separating out the saving system.



The complex saving system I wrote up can now have multiple instances that run seamlessly together. The entire project is more organized as a result.

I spent this morning kind of separating out the saving system.



The complex saving system I wrote up can now have multiple instances that run seamlessly together. The entire project is more organized as a result.
i agree


Knil will be our server host. I have set up his box for control and basically it's good to go. I need to add in a few other choice add-ons, but aside from that it's very lean in terms of content. CityRPG was designed to be all-in-one.

RTB will continue to be utilized as a distribution center for all client updates.

As for add-ons:
Code: [Select]
// Custom
$AddOn__GameMode_CityRPG = 1;

// Bricks
$AddOn__Brick_Pole = 1;
$AddOn__Brick_PrintCubes = 1;
$AddOn__Brick_ExtraRamps = 1;
$AddOn__Brick_Wedge = 1;
$AddOn__Brick_InvertedCorners = 1;
$AddOn__Brick_Window = 1;

// Tools
$AddOn__Tool_Duplicator = 1;
$AddOn__Tool_Fill_Can = 1;
« Last Edit: January 28, 2012, 07:28:11 PM by CityRPG »


I have a really cool (in my opinion) suggestion for Cityrpg.

What if burglars could raid shops and stuff and if nobody noticed them, get away scott free?

But what if the shop owner can install a security camera that if someone commits a crime in it's view, they drop a clue?

Would be a cool addition, plus it would add to the realism factor.

I have a really cool (in my opinion) suggestion for Cityrpg.

What if burglars could raid shops and stuff and if nobody noticed them, get away scott free?

But what if the shop owner can install a security camera that if someone commits a crime in it's view, they drop a clue?

Would be a cool addition, plus it would add to the realism factor.
About that, I've thought about doing that in the past, but without camera's.

People could steal from the shop, give out weapons, and repeat. Along with that, once they get jailed, they can just get another gun after going on a rampage.

I love the idea, but it wouldn't work from the way I see it.

You know how the old hammer used to work, so that you could only destroy unanchored bricks? I've considered having petty theft where people could crime-click small bricks to steal their value in plastic.


Needs fences too.
Fence Bricks
Wire Fence
Done. Keep in mind I do not build so I will not add any sort of print pack, particle pack, or brick pack of my own accord.
« Last Edit: January 28, 2012, 08:07:44 PM by CityRPG »

You know how the old hammer used to work, so that you could only destroy unanchored bricks? I've considered having petty theft where people could crime-click small bricks to steal their value in plastic.
That would be neat. Maybe give them a tool they have to use, like a crowbar or something. And since it would only work on small bricks they couldn't completely just tear down somebody's house real quick, unless its a really spammy house that should be removed anyways.

That would be neat. Maybe give them a tool they have to use, like a crowbar or something. And since it would only work on small bricks they couldn't completely just tear down somebody's house real quick, unless its a really spammy house that should be removed anyways.
Actually, you could make all the walls out of 1x1 bricks, but as long as there's a roof and it's attached to a baseplate, that won't matter. All connectors will have to be visible, by the way.

Time to unveil something that was done but never really integrated. I feel like working on it at the moment.

Personal Beliefs

Ripped unabashedly from the game Haven and Hearth, Personal Beliefs can be used to drastically alter how you interact with the world around you. Putting points into one category will lift the burdens associated with it off your shoulders, but will heavily penalize you for the category you shy away from.

For instance, Day and Night. By piling more points into Night, you are more capable of surviving when the sun is down. You will recover lost health points faster, take less damage, resist arrest, and hide your name much more efficiently than during the day. Being a day person will cause similar effects, but only when the sun is up.

However, when you are fully night, you are no longer able to be outside during the day. Even though you reign supreme when it's dark, you will become photophobiac, taking damage in direct sunlight.





Edit:
While testing this at 9pm, this kicked up on my screen:



The election cycle is now online.
« Last Edit: January 28, 2012, 10:40:49 PM by CityRPG »