Author Topic: [Resource/Beta 0.4] Custom Player Animations  (Read 59499 times)

Is anyone able to pick up this project? It seems pretty much dead.

Is anyone able to pick up this project? It seems pretty much dead.
Probably not

That had to have happened recently. The Inverse Software site was up a month ago. I guess one of the few DTS importers is now abandonware.
Thank god someone still has it; my external backup drive failed and all of my old source files are trapped on it. With this, I can salvage my models from their DTS exports.

On-topic: Interesting idea, I'll try these out.
« Last Edit: March 13, 2014, 02:15:48 AM by takato14 »


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-Active Boners-
hahahahahahahaahahahahahaaahahahahaah BONER

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-Known Issues-

*Shaper blows
Oh god what is air XD

So can you make it so you have your own animation for walking?

So can you make it so you have your own animation for walking?
uhm... that would be almost exactly what this thread is for

EpicFrySauce's Steam Profile, could someone get in touch and ask where he went?

There now should be a new forum:
Custom animations form
:D

http://forum.blockland.us/index.php?topic=266409.0
How could we export static shapes out of blender so that vehicle collisions work?
We cant get vehicle collisions to work correctly, we just fly through the shape.

http://forum.blockland.us/index.php?topic=266409.0
How could we export static shapes out of blender so that vehicle collisions work?
We cant get vehicle collisions to work correctly, we just fly through the shape.
I don't understand how that's relevant to this topic. Also, knowing how broken vehicle collisions already are and how static shapes are virtually unused in the base game, I'd guess you're looking at an engine bug with vehicle collision instead of a problem with your models.

I think he meant to post on the static shape forum
I once made that mistake


DED
You're the kind of person who checks if someone's asleep by yelling "HEY! HEY! ARE YOU ASLEEP YET? ANSWER ME!" at them, aren't you?