Author Topic: UTA (Untiered Arms)  (Read 33568 times)


this is currently a beta and all so expect some BS to happen here and there
not to mention this isn't all of the weapons
there will be another sniper rifle, another assault rifle, another shotgun, possibly spinfusors, and 2 SMGs. until then, though, please test this stuff.


Pictures|Download Beta 1.1|Tiers, you say?

This is supposed to be a weapon add-on that isn't just a bunch of "tier" bullstuff - it's based on balance, full-fledged. Weapons that kill faster have less range, ones that have more range usually have more accuracy and less bullet count, etc. The goal of this add-on is to deliver a unique and enjoyable experience while also having a bit of intuitiveness with what blockland has to offer. In the end, I hope this will result in a well-polished and complete add-on that everyone can enjoy. (except the tier queers.)
« Last Edit: May 26, 2012, 05:27:12 PM by YoshiDude »

Power
Percentage of health points reduced on hit
Speed
Time between shots
Range
Capable distance
Accuracy
Likelihood of pinpoint shots
Muzzle Velocity
Bullet speed
Last Resort Reliability Rating
Efficiency rating for "panicky" situations

Sniper
Power
60 on headshot; 20 otherwise
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Speed
1.2 seconds
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Range
800 studs
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Accuracy
100%
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Muzzle Velocity
Instant
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Pistol
Power
8
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Speed
0.05 seconds
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Range
60 studs
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Accuracy
80%
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Muzzle Velocity
Instant
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Revolver
Power
30
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Speed
1 second
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Range
120 studs
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Accuracy
95%
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Muzzle Velocity
Instant
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Shotgun
Power
90; 5 * 18
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Speed
0.95 seconds
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Range
80 studs
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Accuracy
0%
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Muzzle Velocity
Instant
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Rifle
Power
4.2
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Speed
0.05 seconds
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Range
80 studs
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Accuracy
80%
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Muzzle Velocity
Instant
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alright you guys. im explaining this right here and right now what makes the sniper appear to be underpowered and the shotgun appear to be overpowered. this is call of duty:

sniper rifle effective range:
█████████ <- OVERPOWERED
assault rifle effective range:
█████████ <- OVERPOWERED
shotgun effective range:
█████████ <- UNDERPOWERED

this is my pack:

sniper rifle effective range:
█████████ <- EVEN
assault rifle effective range:
█████████ <- EVEN
shotgun effective range:
█████████ <- EVEN

you just are having trouble adjusting or are using a map that favors a certain range. this add-on doesn't give players versatility - it expects the map to be given versatility.
« Last Edit: June 12, 2012, 10:22:01 AM by YoshiDude »

Looks nice, but I don't see why the sniper is so weak since it has the same bullet whether its scoped or not


Looks nice, but I don't see why the sniper is so weak since it has the same bullet whether its scoped or not
It gets a kill in 1.2 seconds (2 shots) if you hit both headshots, which is the slowest of all of the weapons so far. However, it gets the advantage of range. The shotgun kills in 1 second if you hit both shots well, but it requires aim just as much as the Sniper if you're expecting to get a kill. All primary weapons will have the ability to kill 3 people per magazine at max - if you hit every shot. The idea is to not give a real advantage to any weapon aside from range - thus making combat a lot more tactical. Close-range sniper rifle kills are of the past now, unless the other player isn't very good at aim himself or is using a sniper rifle as well.

It gets a kill in 1.2 seconds (2 shots) if you hit both headshots, which is the slowest of all of the weapons so far. However, it gets the advantage of range. The shotgun kills in 1 second if you hit both shots well, but it requires aim just as much as the Sniper if you're expecting to get a kill. All primary weapons will have the ability to kill 3 people per magazine at max - if you hit every shot. The idea is to not give a real advantage to any weapon aside from range - thus making combat a lot more tactical. Close-range sniper rifle kills are of the past now, unless the other player isn't very good at aim himself or is using a sniper rifle as well.
Didn't think of it that way, it makes it balanced and then skill really does come into play


These seem pretty cool, im gonna test them.

Holy crap these are amazing :D

Im looking forward to this.
« Last Edit: May 18, 2012, 01:44:06 PM by Frostbyte »


I love the reload system, it looks alot better in first person though but clips through the hands alot.


Why does shotgun have 0% accuracy?


Here's the spread of a 12-gauge loaded with buckshot at combat range:




Yes, I realize that it's not a combat simulator pack, and I am thankful for the shotgun having more range than the pistol, but still

sniper is terrible. nobody will use it.
shotgun is op. everybody will use it.