2012/08/10 - Bugs

Author Topic: 2012/08/10 - Bugs  (Read 146364 times)

You're right plornt

@Prozy, did you try the other shader settings?

Someone please tell me why im getting bad datablock when i try to join a server, and why the letters are scrambled when i try to make a server

>go to start server (single player or internet)
>crashes after loading add-ons (I think)

Vision AMD Processor
(hit quote for console.log)

You're right plornt

@Prozy, did you try the other shader settings?

So far i only have this here

Whenever I enable shaders, I get all this console spam/errors.

Code: [Select]
Executing config/server/prefs.cs.
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.50
   - EXT_texture_array present? YES
   - EXT_texture3D present? YES
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are ACTIVE
Creating shader program from shaders/renderVsm_vert.glsl and shaders/renderVsm_frag.glsl...
Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:143: warning(#283) Implicit cast from int to float
WARNING: 0:191: warning(#283) Implicit cast from int to float
WARNING: 0:230: warning(#283) Implicit cast from int to float
WARNING: 0:231: warning(#283) Implicit cast from int to float
WARNING: 0:232: warning(#283) Implicit cast from int to float
WARNING: 0:255: warning(#283) Implicit cast from int to float
WARNING: 0:255: warning(#283) Implicit cast from int to float
WARNING: 0:143: warning(#283) Implicit cast from int to float
WARNING: 0:191: warning(#283) Implicit cast from int to float
WARNING: 0:230: warning(#283) Implicit cast from int to float
WARNING: 0:231: warning(#283) Implicit cast from int to float
WARNING: 0:232: warning(#283) Implicit cast from int to float
WARNING: 0:265: warning(#283) Implicit cast from int to float
WARNING: 0:265: warning(#283) Implicit cast from int to float
WARNING: 0:266: warning(#283) Implicit cast from int to float
WARNING: 0:266: warning(#283) Implicit cast from int to float
 
Creating shader program from shaders/generateVsm_vert.glsl and shaders/generateVsm_frag.glsl...
Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:143: warning(#283) Implicit cast from int to float
WARNING: 0:191: warning(#283) Implicit cast from int to float
WARNING: 0:230: warning(#283) Implicit cast from int to float
WARNING: 0:231: warning(#283) Implicit cast from int to float
WARNING: 0:232: warning(#283) Implicit cast from int to float
WARNING: 0:143: warning(#283) Implicit cast from int to float
WARNING: 0:191: warning(#283) Implicit cast from int to float
WARNING: 0:230: warning(#283) Implicit cast from int to float
WARNING: 0:231: warning(#283) Implicit cast from int to float
WARNING: 0:232: warning(#283) Implicit cast from int to float

Also the distance I can see shadows from is very limited on the "best" setting, yet I can see it at a much farther distance on low/medium

Someone please tell me why im getting bad datablock when i try to join a server, and why the letters are scrambled when i try to make a server
Error, unable to load sound profile for image datablock
I kept seeing that in your log file. Dont know what it is but that is causing it.

Shaders and shadows do NOT work on intel macs/pcs/linux

Shaders and shadows do NOT work on intel macs/pcs/linux
We dont know that. And thats not crashing us. CanvasCursor is

Shaders and shadows do NOT work on intel macs/pcs/linux
Thanks for this new information!
  • Crash on startup after "Activating Package: CanvasCursor" - Appears to be related to intel hardware, I have successfully duplicated the issue

So far i only have this here

Well try them then. Start with minimum

Thanks for this new information!
Dont pick on him. he's a.
*shades*
Superdupercoolguy.
*insert scream here*

Dont pick on him. he's a.
*shades*
Superdupercoolguy.
*insert scream here*
HAH

Dont pick on him. he's a.
*shades*
Superdupercoolguy.
*insert scream here*
Thats true, but at the same time, NOT true.

This is kind of a very situational glitch as far as I can tell:

If you delete the ground (I used console but this will probably happen for people who use mission editor also) and then have a vehicle "drive" onto the area where the ground used to be the vehicle will effectively teleport itself to where the ground used to be infinitely. I'm not sure if this was intentional or if it was reported already, but I did not see it in the OP so I'm going to assume it wasn't.

I will try to recreate this on video or take screenshots.

I picked my name a year ago or so, I do wish I could change it, but it does describe me lol.
Sorry, I thought that meant something else. I read the entire bug post...
-Slightly off topic but sort-of on topic-
All my macs are intel, and I don't have any other computer than macs.
Warning - while you where typing a new reply has been posted. You may wish to review your post. -.-