Author Topic: 2012/08/10 - Bugs  (Read 180806 times)

You have installed some kind of 3rd party shader. 
I'll have to look at my latest downloads then...



You have installed some kind of 3rd party shader. 
The thing is, I get that error on fullscreen. And I haven't downloaded anything since v21 came out. Not even an environment mod. When I'm not on Fullscreen, I'm fine.
« Last Edit: August 25, 2012, 01:28:13 PM by Jeep »

http://www.youtube.com/watch?v=R_i29veruD0

Since the update the lighting has been made better somewhat in this sense, but this still seems to be a problem. I'm making a subway with lights every 15 bricks or so, and you can only see so far. Only about 4 lights down from you. Is this ever going to be improved at all? Or is this done being changed?

Problem: If you load a save that includes datablocks not present on your server, it immediately crashes Blockland. It did not do this before v20, Not sure about during v20. I know back in v19 it would just remove whatever was not present on your server.

Problem: If you load a save that includes datablocks not present on your server, it immediately crashes Blockland. It did not do this before v20, Not sure about during v20. I know back in v19 it would just remove whatever was not present on your server.

Couldn't get this to happen, post a console log from the crash.

Try it with lights or sounds not present on the server, attempting to load them in singleplayer through events.

I'll try again and get the console.log


EDIT: Tried again, last time I loaded the bad save on top of another save that was somewhat FX-can heavy, this time I loaded the second save alone and it worked fine :/
« Last Edit: August 25, 2012, 03:40:22 PM by YourBuddyBill »

I just got a new laptop, but something's wrong with my shaders. It won't crash, or anything, but why I turn them on, nothing happens. In the console, everything seems to work fine but then it says something like "function not found".

The game keeps claiming some Add-Ons have been renamed to something else, when it really hasn't been.

For example: It claims that the Add-On Gamemode_Slayer_SearchDestroy was renamed to gamemode_slayer_se#1498143f.

Here's my console.log.


EDIT: It appears to be doing it only with longer named Add-Ons.
It's a mac blockland bug.

The add-ons are being renamed because they won't execute.
Delete those add-ons, they don't work, PERIOD:
Code: [Select]
  CustomGameGui checking Add-On: Weapon_Blockombat_#16BF9975
    Add-On has been renamed from "Weapon_Blockombat_InnovativeArms" to "weapon_blockombat_#16bf9975" - will not execute
  CustomGameGui checking Add-On: Weapon_Blockombat_#16BF999B
    Add-On has been renamed from "Weapon_Blockombat_HKSpecialties" to "weapon_blockombat_#16bf999b" - will not execute
Code: [Select]
  CustomGameGui checking Add-On: Gamemode_Slayer_Se#1498143F
    Add-On has been renamed from "Gamemode_Slayer_SearchDestroy" to "gamemode_slayer_se#1498143f" - will not execute
Code: [Select]
  CustomGameGui checking Add-On: Gamemode_Slayer_Bo#1498143E
    Add-On has been renamed from "Gamemode_Slayer_BountyHunter" to "gamemode_slayer_bo#1498143e" - will not execute
I will tell you this, though, the original Slayer is compatible with revisions 1690-1713.
All other Slayers have been archived for a reason!  Delete them!
the Blockombat weapon is just having some non-compatibility issues.  Tell the creator.
You have absolutely no clue what you're talking about. All Slayer gamemodes are compatible with r1713.

The issue where it says the add-on has been renamed is a Blockland bug on Mac computers.

If I click a brick favorite that has 9 bricks, and then click a brick favorite that has 8 bricks, the 9th brick will stay rather than becoming a blank space as it did before

Yeah but he said it happens all the time. If I remember, that problem was rare pre-update. This has been happening to him a lot since the update. It's still something that can be looked into.
try disabling vertex something (slower, but more compatible)

Please help.  You're Terrain Build Rules add-on is causing console spam every time someone builds a brick.
Code: [Select]
ERROR: [TerrainBuildRulesPackage]ServerCmdPlantBrick() - first brick somehow not planted on the ground
BackTrace: ->[TerrainBuildRulesPackage]ServerCmdPlantBrick
Is this a bug that you're going to fix or did I do something wrong?

Please help.  You're Terrain Build Rules add-on is causing console spam every time someone builds a brick.
Code: [Select]
ERROR: [TerrainBuildRulesPackage]ServerCmdPlantBrick() - first brick somehow not planted on the ground
BackTrace: ->[TerrainBuildRulesPackage]ServerCmdPlantBrick
Is this a bug that you're going to fix or did I do something wrong?
That used to happen to me all the time. I can't quite remember how to fix it.