Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2480735 times)

You put two gifs screen-sized side by side
it looks normal to me, but I'll scale it down if it's stretched for you guys

I have a bunch of crates that probably noone wants but I figured I'd check anyway before I delete them

the numbers are 90,91,92 and a few mayflower cosmetic cases

i wish people still played mann up
Apperently you're not playing Mann up because plenty of people are still playing Mann up.

it looks normal to me, but I'll scale it down if it's stretched for you guys
it looks normal to you because you have BIG-ASS SCREEN

That's a very unnecessary page stretch

Anyway, from what i read on Facepunch, the custom animations thing could also be to prevent hiding the view models entirely
Isnt there a way already to bypass the disabling of viewmodels for competitive?
Aka tf_use_min_viewmodels + viewmodel_fov 1

it looks normal to me, but I'll scale it down if it's stretched for you guys

it looks normal to you because you have an absurd horizontal resolution

Isnt there a way already to bypass the disabling of viewmodels for competitive?
Aka tf_use_min_viewmodels + viewmodel_fov 1
I think people will always find a way to lower the visibility of view models

Isn't there still that console command to see your player's world model in first person?



I love getting professional killstreak variants of obscure items because they're stupid cheap

bonus content I didn't even notice until posting: sniper gets telefragged



also a PSA: if you create a server, pick the classes you have custom animations on, and go to an sv_pure server, a lot of them will actually still work
« Last Edit: July 29, 2016, 11:31:15 PM by Regulith »

- Fixed map objectives (e.g. flags, capture points, carts) sometimes
becoming unresponsive in Casual Mode games
- Fixed a case where players could be late-joined into games playing a
map that they didn't have selected
- Updated the tooltips for the Sticky and Rocket Jumper to include the
PASS Time JACK in the list of items that can't be picked up while they
are equipped
- More fixes and improvements to weapon viewmodels when using
wider/larger weapon field-of-view settings



still no custom viewmodels

still no custom viewmodels
Probably won't be back until a better method is made to stop people from hiding their viewmodels

steam workshop support? :D

So are we getting another community halloween this year?

So are we getting another community halloween this year?
probably
the jews at valve have absolutely no clue how to make a decent update in this game because they dont actually play it

Jeez I didn't know you all hated Valve so much.

Anyway I'm making a map for Frontline! and I wanna know if the layout is good.


It takes an engie 14-15 seconds to get to the control point, which is similar to other koth maps.
« Last Edit: August 05, 2016, 06:21:20 PM by startacker »

when was the last time we had a 100% valve update